-from panda3d.core import Vec2, Vec3, Mat4, LVector2f, LVector3f
+# from panda3d.core import Vec2, Vec3, Mat4, LVector2f, LVector3f
-class P3dVec2:
+# class P3dVec2:
- attr_lst = ['x', 'y']
- p3d_cls = Vec2
+# attr_lst = ['x', 'y']
+# p3d_cls = Vec2
- def __init__(self, *args):
- self._vec = self.p3d_cls(*args)
+# def __init__(self, *args):
+# self._vec = self.p3d_cls(*args)
- @property
- def x(self): return self._vec.x
+# @property
+# def x(self): return self._vec.x
- @property
- def y(self): return self._vec.y
+# @property
+# def y(self): return self._vec.y
- @property
- def xy(self): return P3dVec2(self._vec.x, self._vec.y)
+# @property
+# def xy(self): return P3dVec2(self._vec.x, self._vec.y)
- def signed_angle_deg(self, vec):
- return self._vec.signed_angle_deg(LVector2f(vec.x, vec.y))
+# def signed_angle_deg(self, vec):
+# return self._vec.signed_angle_deg(LVector2f(vec.x, vec.y))
- def dot(self, other):
- if isinstance(other, tuple): other = self.__class__(*other)
- return self._vec.dot(other._vec)
- #TODO: don't access a protected member
+# def dot(self, other):
+# if isinstance(other, tuple): other = self.__class__(*other)
+# return self._vec.dot(other._vec)
+# #TODO: don't access a protected member
- def __neg__(self):
- nvec = - self._vec
- return self.__class__(*[getattr(nvec, attr) for attr in self.attr_lst])
+# def __neg__(self):
+# nvec = - self._vec
+# return self.__class__(*[getattr(nvec, attr) for attr in self.attr_lst])
- def __add__(self, vec):
- if isinstance(vec, tuple): vec = self.__class__(*vec)
- svec = self._vec + vec._vec #TODO: don't access a protected member
- return self.__class__(*[getattr(svec, attr) for attr in self.attr_lst])
+# def __add__(self, vec):
+# if isinstance(vec, tuple): vec = self.__class__(*vec)
+# svec = self._vec + vec._vec #TODO: don't access a protected member
+# return self.__class__(*[getattr(svec, attr) for attr in self.attr_lst])
- def __sub__(self, vec):
- if isinstance(vec, tuple): vec = self.__class__(*vec)
- svec = self._vec - vec._vec #TODO: don't access a protected member
- return self.__class__(*[getattr(svec, attr) for attr in self.attr_lst])
+# def __sub__(self, vec):
+# if isinstance(vec, tuple): vec = self.__class__(*vec)
+# svec = self._vec - vec._vec #TODO: don't access a protected member
+# return self.__class__(*[getattr(svec, attr) for attr in self.attr_lst])
- def __mul__(self, val):
- svec = self._vec * val
- return self.__class__(*[getattr(svec, attr) for attr in self.attr_lst])
+# def __mul__(self, val):
+# svec = self._vec * val
+# return self.__class__(*[getattr(svec, attr) for attr in self.attr_lst])
- def normalize(self):
- self._vec.normalize()
- return self.__class__(*self.attrs)
+# def normalize(self):
+# self._vec.normalize()
+# return self.__class__(*self.attrs)
- @property
- def attrs(self): return [getattr(self._vec, fld) for fld in self.attr_lst]
+# @property
+# def attrs(self): return [getattr(self._vec, fld) for fld in self.attr_lst]
- @property
- def normalized(self):
- vec = self.p3d_cls(*self.attrs)
- vec.normalize()
- return self.__class__(*[getattr(vec, fld) for fld in self.attr_lst])
+# @property
+# def normalized(self):
+# vec = self.p3d_cls(*self.attrs)
+# vec.normalize()
+# return self.__class__(*[getattr(vec, fld) for fld in self.attr_lst])
- def rotate(self, deg):
- rot_mat = Mat4()
- rot_mat.set_rotate_mat(deg, (0, 0, 1))
- self._vec = rot_mat.xform_vec(self._vec)
+# def rotate(self, deg):
+# rot_mat = Mat4()
+# rot_mat.set_rotate_mat(deg, (0, 0, 1))
+# self._vec = rot_mat.xform_vec(self._vec)
- def length(self): return self._vec.length()
+# def length(self): return self._vec.length()
- def __repr__(self):
- tmpl = '%s(' + \
- ', '.join(['%s' for _ in range(len(self.attr_lst))]) + ')'
- rnd = lambda x: round(x, 3)
- vals = [rnd(getattr(self._vec, attr)) for attr in self.attr_lst]
- pars = tuple([self.__class__.__name__] + vals)
- return tmpl % pars
+# def __repr__(self):
+# tmpl = '%s(' + \
+# ', '.join(['%s' for _ in range(len(self.attr_lst))]) + ')'
+# rnd = lambda x: round(x, 3)
+# vals = [rnd(getattr(self._vec, attr)) for attr in self.attr_lst]
+# pars = tuple([self.__class__.__name__] + vals)
+# return tmpl % pars
-class P3dVec3(P3dVec2):
+# class P3dVec3(P3dVec2):
- attr_lst = ['x', 'y', 'z']
- p3d_cls = Vec3
+# attr_lst = ['x', 'y', 'z']
+# p3d_cls = Vec3
- @property
- def z(self): return self._vec.z
+# @property
+# def z(self): return self._vec.z
- def signed_angle_deg(self, vec):
- v_up = LVector3f(0, 0, 1)
- return self._vec.signed_angle_deg(LVector3f(vec.x, vec.y, vec.z), v_up)
+# def signed_angle_deg(self, vec):
+# v_up = LVector3f(0, 0, 1)
+# return self._vec.signed_angle_deg(LVector3f(vec.x, vec.y, vec.z), v_up)