#+STARTUP: indent
-#+TODO: INBOX BACKLOG READY RED CODE L10N REFACTOR LINT GREEN BUILD CHANGELOG BLOG | DONE
+#+TODO: BACKLOG READY CODE L10N UNITTEST BUILD BLOG | DONE
#+CATEGORY: pmachines
#+TAGS: bug(b) calendar(c) waiting(w)
-* RED functional tests for performance (frame rate)
+* CODE when functional_test a result must be shown after 10 seconds from play
+* READY subclass DirectOptionMenu, do register_position on openpopup, or register an iscallable which returns the position, called after the popup
+* READY do dynamic volume_0
+* READY drag and drop positions in the scene files as empty nodes
+* READY functional tests for performance (frame rate)
* READY functional tests for "cleaning" i.e. at the end of the states verify:
- [ ] active threads
- [ ] active tasks
- [ ] current nodepaths (render3d)
- [ ] current accepting events
- [ ] current buffers
+* BACKLOG remove GameObject
* BACKLOG intro animation (from target item to start position)
* BACKLOG buttons of the scenes enabled sequentially
- [ ] each scene has a version
** publish post q1; reschedule
SCHEDULED: <2023-03-18 Sat +1y>
** publish post q2; reschedule
-SCHEDULED: <2022-06-18 Sat +1y>
+SCHEDULED: <2023-06-16 Fri +1y>
** publish post q3; reschedule
SCHEDULED: <2022-09-16 Fri +1y>
** publish post q4; reschedule