#+CATEGORY: pmachines
#+TAGS: bug(b) calendar(c) waiting(w)
-* CODE subclass DirectOptionMenu, do register_position on openpopup, or register an iscallable which returns the position, called after the popup
-* READY do dynamic volume_0
-* READY drag and drop positions in the scene files as empty nodes
-* READY functional tests for performance (frame rate)
-* READY functional tests for "cleaning" i.e. at the end of the states verify:
-- [ ] active threads
-- [ ] active tasks
-- [ ] current nodepaths (render3d)
-- [ ] current nodepaths (render2d)
-- [ ] current nodepaths (render3d)
-- [ ] current accepting events
-- [ ] current buffers
-* BACKLOG remove GameObject
+* CODE create builds and update website/itch.io
+* READY refactoring (recurring task)
* BACKLOG intro animation (from target item to start position)
* BACKLOG buttons of the scenes enabled sequentially
- [ ] each scene has a version
- [ ] put an "update" if id is saved and versions are different
* BACKLOG actions: rewind, prev, next
* BACKLOG teeter-tooter with constraints (real teeter tooter), magnet, road cone, bucket
+* BACKLOG (when python 3.11) use toml in place of ini
* BACKLOG (when panda3d provides it) android build (test with the emulator of android studio)
* BACKLOG (when itch.io's client waiting works with wine) functional tests for windows-itch.io
* calendar :calendar: