filename = 'assets/scenes/teeter_tooter.json'
- @staticmethod
- def name():
- return _('Teeter tooter')
+ # @staticmethod
+ # def name():
+ # return _('Teeter tooter')
# def _set_items(self):
# super()._set_items()
# self._set_test_item('drag_start_1', (-2.3, 3.75))
# self._set_test_item('drag_stop_2', (-2.5, 3.66))
- def _instr_txt(self):
- txt = _('Scene: ') + self.name() + '\n\n'
- txt += _('Goal: you must hit every domino piece\n\n')
- txt += _('keep \5mouse_l\5 pressed to drag an item\n\n'
- 'keep \5mouse_r\5 pressed to rotate an item')
- return txt
+ # def _instr_txt(self):
+ # txt = _('Scene: ') + self.name() + '\n\n'
+ # txt += _('Goal: you must hit every domino piece\n\n')
+ # txt += _('keep \5mouse_l\5 pressed to drag an item\n\n'
+ # 'keep \5mouse_r\5 pressed to rotate an item')
+ # return txt
# def _win_condition(self):
# return all(itm.strategy.win_condition() for itm in self.items) and not self._paused