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renamed modules
[pmachines.git] / pmachines / scenes / scene_domino_box.py
diff --git a/pmachines/scenes/scene_domino_box.py b/pmachines/scenes/scene_domino_box.py
new file mode 100644 (file)
index 0000000..a486058
--- /dev/null
@@ -0,0 +1,56 @@
+from pmachines.scene import Scene
+from pmachines.items.box import Box
+from pmachines.items.shelf import Shelf
+from pmachines.items.domino import Domino, UpStrategy, DownStrategy
+from pmachines.items.basketball import Basketball
+from pmachines.items.teetertooter import TeeterTooter
+
+
+class SceneDominoBox(Scene):
+
+    @staticmethod
+    def name():
+        return _('Domino and box')
+
+    def _set_items(self):
+        self.items = []
+        self.items += [Box(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=5, count=2)]
+        #self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=9)]
+        self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-.56, 0, .21))]
+        self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(1.67, 0, .21))]
+        self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-.56, 0, -1.45))]
+        self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(1.67, 0, -1.45))]
+        self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(3.78, 0, -1.45))]
+        #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=9)]
+        self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.61, 0, -.94), r=37)]
+        self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
+        self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.06, 0, -.89))]
+        self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
+        self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(0.91, 0, -.89))]
+        self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
+        self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(1.73, 0, -.89))]
+        self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
+        self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(2.57, 0, -.89))]
+        self.items[-1].set_strategy(UpStrategy(self.items[-1]._np, 30))
+        self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.61, 0, .73), r=37)]
+        self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
+        self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.06, 0, .78))]
+        self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
+        self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(0.91, 0, .78))]
+        self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
+        self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(1.73, 0, .78))]
+        self.items[-1].set_strategy(UpStrategy(self.items[-1]._np, 30))
+        self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(2.57, 0, .78))]
+        self.items[-1].set_strategy(UpStrategy(self.items[-1]._np, 30))
+        #self.items += [Basketball(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
+        #self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
+
+    def _instr_txt(self):
+        txt = _('Scene: ') + self.name() + '\n\n'
+        txt += _('Goal: only the last piece of each row must be up\n\n')
+        txt += _('keep \5mouse_l\5 pressed to drag an item\n\n'
+                'keep \5mouse_r\5 pressed to rotate an item')
+        return txt
+
+    def _win_condition(self):
+        return all(itm.strategy.win_condition() for itm in self.items) and not self._paused