self._set_directional_light('rim light', (75, -30, 0), (.3, .3, .3, 1))
def _set_input(self):
- self.accept('mouse1', self.on_click)
+ self.accept('mouse1', self.on_click_l)
self.accept('mouse1-up', self.on_release)
+ self.accept('mouse3', self.on_click_r)
+ self.accept('mouse3-up', self.on_release)
self.accept('p-up', self.on_play)
def _set_mouse_plane(self):
p_to = render.get_relative_point(base.cam, p_to) # global coords
return self._world.ray_test_all(p_from, p_to).get_hits()
- def on_click(self):
+ def _on_click(self, method):
for hit in self._get_hits():
if hit.get_node() == self._mouse_plane_node:
pos = hit.get_hit_pos()
for hit in self._get_hits():
for item in [i for i in self.items if hit.get_node() == i.node]:
- item.on_click(pos)
+ getattr(item, method)(pos)
+
+ def on_click_l(self):
+ self._on_click('on_click_l')
+
+ def on_click_r(self):
+ self._on_click('on_click_r')
def on_release(self):
- for hit in self._get_hits():
- for item in [i for i in self.items if hit.get_node() == i.node]:
- item.on_release()
+ [item.on_release() for item in self.items]
def on_frame(self, task):
hits = self._get_hits()