from direct.showbase.DirectObject import DirectObject
from pmachines.items.background import Background
from pmachines.items.box import Box
+from lib.engine.gui.cursor import MouseCursor
class Scene(DirectObject):
super().__init__()
self._world = world
self._set_camera()
+ self._cursor = MouseCursor(
+ 'assets/buttons/arrowUpLeft.png', (.04, 1, .04), (.5, .5, .5, 1),
+ (.01, .01))
self._set_gui()
self._set_lights()
self._set_input()
self._set_mouse_plane()
Background()
- self.items = [Box(world)]
+ self.items = [Box(world, self._mouse_plane_node, 3, self.cb_inst)]
taskMgr.add(self.on_frame, 'on_frame')
def _set_camera(self):
img.set_color(col)
img.detach_node()
return img
- def load_images_btn(path):
- colors = [
- (.6, .6, .6, 1), # ready
- (1, 1, 1, 1), # press
- (.8, .8, .8, 1), # rollover
- (.4, .4, .4, .4)] # disabled
+ def load_images_btn(path, col):
+ colors = {
+ 'gray': [
+ (.6, .6, .6, 1), # ready
+ (1, 1, 1, 1), # press
+ (.8, .8, .8, 1), # rollover
+ (.4, .4, .4, .4)],
+ 'green': [
+ (.1, .68, .1, 1),
+ (.1, 1, .1, 1),
+ (.1, .84, .1, 1),
+ (.4, .1, .1, .4)]}[col]
return [load_img_btn(path, col) for col in colors]
abl, abr = base.a2dBottomLeft, base.a2dBottomRight
btn_info = [
- ('home', self.on_home, DISABLED, abl),
- ('information', self.on_information, DISABLED, abl),
- ('right', self.on_play, NORMAL, abr),
- ('next', self.on_next, DISABLED, abr),
- ('previous', self.on_prev, DISABLED, abr),
- ('rewind', self.on_rewind, DISABLED, abr)]
+ ('home', self.on_home, DISABLED, abl, 'gray'),
+ ('information', self.on_information, DISABLED, abl, 'gray'),
+ ('right', self.on_play, NORMAL, abr, 'green'),
+ ('next', self.on_next, DISABLED, abr, 'gray'),
+ ('previous', self.on_prev, DISABLED, abr, 'gray'),
+ ('rewind', self.on_rewind, DISABLED, abr, 'gray')]
num_l = num_r = 0
for binfo in btn_info:
- imgs = load_images_btn(binfo[0])
+ imgs = load_images_btn(binfo[0], binfo[4])
if binfo[3] == base.a2dBottomLeft:
sign, num = 1, num_l
num_l += 1
btn = DirectButton(
image=imgs, scale=.05, pos=(sign * (.06 + .11 * num), 1, .06),
parent=binfo[3], command=binfo[1], state=binfo[2], relief=FLAT,
- frameColor=fcols[0] if binfo[2] == NORMAL else fcols[1])
+ frameColor=fcols[0] if binfo[2] == NORMAL else fcols[1],
+ rolloverSound=loader.load_sfx('assets/audio/sfx/rollover.ogg'),
+ clickSound=loader.load_sfx('assets/audio/sfx/click.ogg'))
btn.set_transparency(True)
def _set_directional_light(self, name, hpr, color):
def _get_hits(self):
if not base.mouseWatcherNode.has_mouse(): return []
- p_from = Point3() # in camera coordinates
- p_to = Point3() # in camera coordinates
+ p_from, p_to = Point3(), Point3() # in camera coordinates
base.camLens.extrude(base.mouseWatcherNode.get_mouse(), p_from, p_to)
p_from = render.get_relative_point(base.cam, p_from) # global coords
p_to = render.get_relative_point(base.cam, p_to) # global coords
for hit in self._get_hits():
for item in [i for i in self.items if hit.get_node() == i.node]:
getattr(item, method)(pos)
+ img = 'move' if method == 'on_click_l' else 'rotate'
+ self._cursor.set_image('assets/buttons/%s.png' % img)
def on_click_l(self):
self._on_click('on_click_l')
def on_release(self):
[item.on_release() for item in self.items]
+ self._cursor.set_image('assets/buttons/arrowUpLeft.png')
def on_frame(self, task):
hits = self._get_hits()
[itm.on_mouse_move(pos) for itm in self.items]
return task.cont
+ def cb_inst(self, item):
+ self.items += [item]
+
def on_play(self):
[itm.play() for itm in self.items]