def __init__(self, world, plane_node, cb_inst, curr_bottom, repos, mass=1, pos=(0, 0, 0), r=0, count=0, restitution=.5, friction=.6):
super().__init__(world, plane_node, cb_inst, curr_bottom, repos, 'assets/gltf/shelf/shelf.gltf', mass=mass, pos=pos, r=r, count=count, restitution=restitution, friction=friction)
- def _set_shape(self):
+ def _set_shape(self, apply_scale=True):
self.node.add_shape(BulletBoxShape((1, .5, .05)))