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better arrangement of the side panel
[pmachines.git] / pmachines / items / box.py
index 493ae2a26766d046a5df3d773c1e7b5eb7ff7120..90d7d3fea14def966b51d7eb24a9f41fe541e786 100644 (file)
@@ -1,7 +1,7 @@
 from panda3d.core import CullFaceAttrib, Point3, NodePath, Point2, Texture
 from panda3d.bullet import BulletBoxShape, BulletRigidBodyNode
 from direct.gui.OnscreenText import OnscreenText
-
+from lib.lib.p3d.gfx import P3dGfxMgr
 
 class Box:
 
@@ -23,38 +23,49 @@ class Box:
         self._prev_rot_info = None
         self._instantiated = False
         taskMgr.add(self.on_frame, 'on_frame')
-        #self._set_side()
-        taskMgr.doMethodLater(.01, lambda task: self._set_side(), 'a')
-        # i get weird values in the first frame; i could restore this approach
-        # when the hook with the events of the window is up
+        self._repos()
 
-    def _set_side(self):
-        p_from, p_to = Point3(), Point3()    # in camera coordinates
-        base.camLens.extrude((-1, 1), p_from, p_to)
-        p_from = render.get_relative_point(base.cam, p_from)  # global coords
-        p_to = render.get_relative_point(base.cam, p_to)  # global coords
+    def _repos(self):
+        p_from, p_to = P3dGfxMgr.world_from_to((-1, 1))
         for hit in self._world.ray_test_all(p_from, p_to).get_hits():
             if hit.get_node() == self._plane_node:
                 pos = hit.get_hit_pos()
+        corner = P3dGfxMgr.screen_coord(pos)
+        bounds = self._np.get_tight_bounds()
+        bounds = bounds[0] - self._np.get_pos(), bounds[1] - self._np.get_pos()
+        self._np.set_pos(pos)
+        dist = -1, -1
+        def __update(set, get, delta):
+            set(get() + delta)
+            top_left = self._np.get_pos() + (bounds[0][0], bounds[0][1], bounds[1][2])
+            tl2d = P3dGfxMgr.screen_coord(top_left)
+            tmpnode = NodePath('tmp')
+            tmpnode.set_pos(tl2d[0], 0, tl2d[1])
+            cornernode = NodePath('corner')
+            cornernode.set_pos(corner[0], 0, corner[1])
+            dist = tmpnode.get_pos(cornernode)
+            tmpnode.remove_node()
+            cornernode.remove_node()
+            return dist
+        while dist[0] < .01:
+            dist = __update(self._np.set_x, self._np.get_x, .01)
+        while dist[2] > -.01:
+            dist = __update(self._np.set_z, self._np.get_z, -.01)
+        if not hasattr(self, '_txt'):
+            font = base.loader.load_font('assets/fonts/Hanken-Book.ttf')
+            font.clear()
+            font.set_pixels_per_unit(60)
+            font.set_minfilter(Texture.FTLinearMipmapLinear)
+            font.set_outline((0, 0, 0, 1), .8, .2)
+            self._txt = OnscreenText(
+                str(self._count), font=font, scale=0.06, fg=(.9, .9, .9, 1))
+        pos = self._np.get_pos() + (bounds[1][0], bounds[0][1], bounds[0][2])
+        p2d = P3dGfxMgr.screen_coord(pos)
+        self._txt['pos'] = p2d
+
+    def get_corner(self):
         bounds = self._np.get_tight_bounds()
-        dpos = bounds[1][0], 0, -bounds[1][2]
-        self._np.set_pos(pos + dpos)
-        new_node = NodePath('temp')
-        new_node.set_pos(pos + dpos + (bounds[1][0], bounds[1][1], -bounds[1][2]))
-        coord3d = new_node.get_pos(base.cam)
-        coord2d = Point2()
-        base.camLens.project(coord3d, coord2d)
-        coord_r2d = Point3(coord2d[0], 0, coord2d[1])
-        coord_a2d = base.aspect2d.get_relative_point(render2d, coord_r2d)
-        font = base.loader.load_font('assets/fonts/Hanken-Book.ttf')
-        font.clear()
-        font.set_pixels_per_unit(60)
-        font.set_minfilter(Texture.FTLinearMipmapLinear)
-        font.set_outline((0, 0, 0, 1), .8, .2)
-        self._txt = OnscreenText(
-            str(self._count), pos=(coord_a2d[0], coord_a2d[2]),
-            font=font, scale=0.06, fg=(.9, .9, .9, 1))
-        new_node.remove_node()
+        return bounds[1][0], bounds[1][1], bounds[0][2]
 
     def _set_outline_model(self):
         self._outline_model = loader.load_model('assets/gltf/box/box.gltf')
@@ -113,3 +124,7 @@ class Box:
             d_angle = curr_vec.signed_angle_deg(start_vec, (0, -1, 0))
             self._np.set_r(self._prev_rot_info[2] + d_angle)
             self._prev_rot_info = pos, self._np.get_pos(), self._np.get_r()
+
+    def on_aspect_ratio_changed(self):
+        if not self._instantiated:
+            self._repos()