def __init__(self, world, plane_node, count, cb_inst, curr_bottom, repos):
super().__init__(world, plane_node, count, cb_inst, curr_bottom, repos, 'assets/gltf/box/box.gltf')
- def _set_phys(self):
- super()._set_phys()
- self._shape = BulletBoxShape((.5, .5, .5))
+ def _set_shape(self):
+ self.node.add_shape(BulletBoxShape((.5, .5, .5)))