class Box(Item):
- def __init__(self, world, plane_node, count, cb_inst, curr_bottom, repos, mass=1, pos=(0, 0, 0), r=0, count=0):
- super().__init__(world, plane_node, count, cb_inst, curr_bottom, repos, 'assets/gltf/box/box.gltf', mass=mass, pos=pos, r=r, count=count)
+ def __init__(self, world, plane_node, cb_inst, curr_bottom, repos, mass=1, pos=(0, 0, 0), r=0, count=0):
+ super().__init__(world, plane_node, cb_inst, curr_bottom, repos, 'assets/gltf/box/box.gltf', mass=mass, pos=pos, r=r, count=count)
def _set_shape(self):
self.node.add_shape(BulletBoxShape((.5, .5, .5)))