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friction
[pmachines.git] / pmachines / items / basketball.py
index 80cc3deb10d292554869e922c16488d85166dd77..97fd680a835c3c4b99e5581848b6b8ea804cd877 100644 (file)
@@ -4,8 +4,8 @@ from pmachines.items.item import Item
 
 class Basketball(Item):
 
-    def __init__(self, world, plane_node, cb_inst, curr_bottom, repos, mass=1, pos=(0, 0, 0), r=0, count=0, restitution=.92):
-        super().__init__(world, plane_node, cb_inst, curr_bottom, repos, 'assets/gltf/basketball/basketball.gltf', .4, mass=mass, pos=pos, r=r, count=count, restitution=restitution)
+    def __init__(self, world, plane_node, cb_inst, curr_bottom, repos, mass=1, pos=(0, 0, 0), r=0, count=0, restitution=.92, friction=.6):
+        super().__init__(world, plane_node, cb_inst, curr_bottom, repos, 'assets/gltf/basketball/basketball.gltf', .4, mass=mass, pos=pos, r=r, count=count, restitution=restitution, friction=friction)
 
     def _set_shape(self):
         self.node.add_shape(BulletSphereShape(1))