corner = corner[0], icorner[1]
self._set((pos[0], pos[2]), y)
bounds = self._np.get_tight_bounds()
- corner3d = bounds[1][0], bounds[1][1], bounds[0][2]
- corner2d = P3dGfxMgr.screen_coord(corner3d)
+ #corner3d = bounds[1][0], bounds[1][1], bounds[0][2]
+ #corner2d = P3dGfxMgr.screen_coord(corner3d)
plane = Plane(Vec3(0, 1, 0), y)
pos3d, near_pt, far_pt = Point3(), Point3(), Point3()
ar, margin = base.get_aspect_ratio(), .04