* issues * todo ** refactoring ** build pipeline *** functional tests - [X] credits - [X] options - [-] play - [X] level 1 (fail, win) - [ ] level 2 (fail, win) - [ ] level 3 (fail, win) - [ ] level 4 (fail, win) - [ ] level 5 (fail, win) - [ ] level 6 (fail, win) - [ ] level 7 (fail, win) - [ ] save-restore options - [ ] code - [ ] appimage - [ ] flatpak - [ ] windows - [ ] itchio - [ ] versions *** management of error and success (upload builds, itch.io) *** crontab ** fix level domino box basketball: it can be solved trivially *** place a shelf over the domino pieces ** version 0.0.yymmdd ** do intro video with moviepy ** android build (test with the emulator of android studio) ** intro animation (from target item to start position) ** buttons of the scenes enabled sequentially *** each scene has a version *** when you win save the id + version *** put an "update" if id is saved and versions are different ** teeter-tooter with constraints (real teeter tooter), magnet, road cone, bucket ** functional tests for performance (frame rate) ** functional tests for "cleaning" i.e. at the end of the states verify: *** active threads *** active tasks *** current nodepaths (render3d) *** current nodepaths (render2d) *** current nodepaths (render3d) *** current accepting events *** current buffers * waiting ** itch.io's client works with wine: functional tests for windows-itch.io * maybe/someday