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removed unused code
[pmachines.git] / ya2 / engine / joystick.py
1 # from ya2.gameobject import GameObject
2 # from ya2.lib.p3d.joystick import P3dJoystickMgr as JoystickMgrLib
3
4
5 # class JoystickState:
6
7 # def __init__(self):
8 # self.x = self.y = self.b0 = self.b1 = self.b2 = self.b3 = \
9 # self.dpad_l = self.dpad_r = self.dpad_u = self.dpad_d = \
10 # self.ltrigger = self.rtrigger = self.ltrigger_known = \
11 # self.rtrigger_known = self.lshoulder = self.rshoulder = \
12 # self.lstick = self.rstick = 0
13 # #TODO: rename bi to btni
14
15
16 # class JoystickMgr(GameObject):
17
18 # def __init__(self, emulate_keyboard, functional_test):
19 # GameObject.__init__(self)
20 # self.emulate_keyboard = emulate_keyboard
21 # self._fun_tst = functional_test
22 # self.old = [JoystickState() for i in range(3)]
23 # self.nav = None
24 # self.is_recording = False
25 # self.joystick_lib = JoystickMgrLib()
26 # self.joystick_lib.init_joystick()
27 # self.eng.do_later(.01, self.eng.attach_obs, [self.on_frame])
28 # # eng.event doesn't exist
29 # #if self.emulate_keyboard:
30 # self.set_keyboard_emulation()
31
32 # def set_keyboard_emulation(self):
33 # num_joysticks =1 if self._fun_tst else self.joystick_lib.num_joysticks
34 # for i in range(num_joysticks):
35 # base.accept('joypad%s-dpad_left-up' % i, self.__keyb_evt, [i, 'left'])
36 # base.accept('joypad%s-dpad_right-up' % i, self.__keyb_evt, [i, 'right'])
37 # base.accept('joypad%s-dpad_up-up' % i, self.__keyb_evt, [i, 'up'])
38 # base.accept('joypad%s-dpad_down-up' % i, self.__keyb_evt, [i, 'down'])
39 # base.accept('joypad%s-face_a-up' % i, self.__keyb_evt, [i, 'fire'])
40
41 # def __keyb_evt(self, i, evt):
42 # if not self.is_recording and self.nav:
43 # self.eng.send(str(getattr(self.nav[i], evt)) + '-up')
44 # # if the user chose a number
45
46 # def on_frame(self):
47 # #if not self.emulate_keyboard: return
48 # for i in range(self.joystick_lib.num_joysticks): self.__process(i)
49
50 # def __process(self, i):
51 # j_x, j_y, btn0, btn1, btn2, btn3, dpad_l, dpad_r, dpad_u, dpad_d, \
52 # trigger_l, trigger_r, shoulder_l, shoulder_r, stick_l, stick_r, \
53 # trigger_l_known, trigger_r_known = \
54 # self.joystick_lib.get_joystick(i)
55 # # if not self.is_recording:
56 # # if self.old[i].x <= -.4 <= j_x or self.old[i].dpad_l and \
57 # # not dpad_l:
58 # # if self.nav and i < len(self.nav) and self.nav[i]:
59 # # self.eng.send(self.nav[i].left)
60 # # if self.old[i].x >= .4 >= j_x or self.old[i].dpad_r and not dpad_r:
61 # # if self.nav and i < len(self.nav) and self.nav[i]:
62 # # self.eng.send(self.nav[i].right)
63 # # if self.old[i].y >= .4 >= j_y or self.old[i].dpad_d and not dpad_d:
64 # # if self.nav and i < len(self.nav) and self.nav[i]:
65 # # self.eng.send(self.nav[i].down)
66 # # if self.old[i].y <= -.4 <= j_y or self.old[i].dpad_u and not dpad_u:
67 # # if self.nav and i < len(self.nav) and self.nav[i]:
68 # # self.eng.send(self.nav[i].up)
69 # # if self.old[i].b0 and not btn0:
70 # # if self.nav and i < len(self.nav) and self.nav[i] and \
71 # # not self.is_recording:
72 # # self.eng.send(self.nav[i].fire)
73 # # self.eng.send('joypad%s_face_x' % i)
74 # # if self.old[i].b1 and not btn1:
75 # # self.eng.send('joypad%s_face_y' % i)
76 # # if self.old[i].b2 and not btn2:
77 # # self.eng.send('joypad%s_face_a' % i)
78 # # if self.old[i].b3 and not btn3:
79 # # self.eng.send('joypad%s_face_b' % i)
80 # if self.old[i].ltrigger and not trigger_l and not trigger_l_known:
81 # #self.eng.send('joypad_trigger_l')
82 # self.eng.send('joypad%s-ltrigger-up' % i)
83 # if self.old[i].rtrigger and not trigger_r and not trigger_r_known:
84 # #self.eng.send('joypad_trigger_r')
85 # self.eng.send('joypad%s-rtrigger-up' % i)
86 # # if self.old[i].shoulder_l and not shoulder_l:
87 # # self.eng.send('joypad_shoulder_l')
88 # # self.eng.send('joypad%s_shoulder_l' % i)
89 # # if self.old[i].shoulder_r and not shoulder_r:
90 # # self.eng.send('joypad_shoulder_r')
91 # # self.eng.send('joypad%s_shoulder_r' % i)
92 # # if self.old[i].stick_l and not stick_l:
93 # # self.eng.send('joypad_stick_l')
94 # # self.eng.send('joypad%s_stick_l' % i)
95 # # if self.old[i].stick_r and not stick_r:
96 # # self.eng.send('joypad_stick_r')
97 # # self.eng.send('joypad%s_stick_r' % i)
98 # self.old[i].x, self.old[i].y, self.old[i].b0, self.old[i].b1, \
99 # self.old[i].b2, self.old[i].b3, self.old[i].dpad_l, \
100 # self.old[i].dpad_r, self.old[i].dpad_u, self.old[i].dpad_d, \
101 # self.old[i].ltrigger, self.old[i].rtrigger, \
102 # self.old[i].lshoulder, self.old[i].rshoulder, \
103 # self.old[i].lstick, self.old[i].rstick = \
104 # j_x, j_y, btn0, btn1, btn2, btn3, dpad_l, dpad_r, dpad_u, dpad_d, \
105 # trigger_l, trigger_r, shoulder_l, shoulder_r, stick_l, stick_r
106
107 # def get_joystick(self, player_idx):
108 # x, y, face_a, face_b, face_x, face_y, dpadl, dpadr, dpadu, dpadd, triggl, \
109 # triggr, shl, shr, st_l, st_r, trl_k, trr_k= \
110 # self.joystick_lib.get_joystick(player_idx)
111 # jstate = JoystickState()
112 # jstate.x = x
113 # jstate.y = y
114 # jstate.face_a = face_a
115 # jstate.face_b = face_b
116 # jstate.face_x = face_x
117 # jstate.face_y = face_y
118 # jstate.dpad_l = dpadl
119 # jstate.dpad_r = dpadr
120 # jstate.dpad_u = dpadu
121 # jstate.dpad_d = dpadd
122 # jstate.ltrigger = triggl
123 # jstate.ltrigger_known = trl_k
124 # jstate.rtrigger = triggr
125 # jstate.rtrigger_known = trr_k
126 # jstate.lshoulder = shl
127 # jstate.rshoulder = shr
128 # jstate.lstick = st_l
129 # jstate.rstick = st_r
130 # return jstate
131
132 # def get_joystick_val(self, player_idx, code):
133 # j_x, j_y, btn0, btn1, btn2, btn3, dpad_l, dpad_r, dpad_u, dpad_d, \
134 # trigger_l, trigger_r, shoulder_l, shoulder_r, stick_l, stick_r = \
135 # self.joystick_lib.get_joystick(player_idx)
136 # code2val = {
137 # 'face_x': btn0,
138 # 'face_y': btn1,
139 # 'face_a': btn2,
140 # 'face_b': btn3,
141 # 'dpad_l': dpad_l,
142 # 'dpad_r': dpad_r,
143 # 'dpad_u': dpad_u,
144 # 'dpad_d': dpad_d,
145 # 'trigger_l': trigger_l,
146 # 'trigger_r': trigger_r,
147 # 'shoulder_l': shoulder_l,
148 # 'shoulder_r': shoulder_r,
149 # 'stick_l': stick_l,
150 # 'stick_r': stick_r}
151 # return code2val[code]
152
153 # def bind_keyboard(self, nav): self.nav = nav
154
155 # def unbind_keyboard(self): self.nav = None
156
157 # def destroy(self):
158 # try: self.eng.detach_obs(self.on_frame)
159 # except KeyError: pass
160 # # it happens in unit tests since it destroys in the same frame
161 # # remove this catch when i've refactored the object's building
162 # # and i don't use the director anymore
163 # self.joystick_lib.destroy()
164 # GameObject.destroy(self)