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enforcing a solution (testing)
[pmachines.git] / prj.org
1 #+STARTUP: indent
2 #+TODO: BACKLOG READY CODE L10N UNITTEST BUILD BLOG | DONE
3 #+CATEGORY: pmachines
4 #+TAGS: bug(b) calendar(c) waiting(w)
5
6 * CODE subclass DirectOptionMenu, do register_position on openpopup, or register an iscallable which returns the position, called after the popup
7 * READY do dynamic volume_0
8 * READY drag and drop positions in the scene files as empty nodes
9 * READY functional tests for performance (frame rate)
10 * READY functional tests for "cleaning" i.e. at the end of the states verify:
11 - [ ] active threads
12 - [ ] active tasks
13 - [ ] current nodepaths (render3d)
14 - [ ] current nodepaths (render2d)
15 - [ ] current nodepaths (render3d)
16 - [ ] current accepting events
17 - [ ] current buffers
18 * BACKLOG remove GameObject
19 * BACKLOG intro animation (from target item to start position)
20 * BACKLOG buttons of the scenes enabled sequentially
21 - [ ] each scene has a version
22 - [ ] when you win save the id + version
23 - [ ] put an "update" if id is saved and versions are different
24 * BACKLOG actions: rewind, prev, next
25 * BACKLOG teeter-tooter with constraints (real teeter tooter), magnet, road cone, bucket
26 * BACKLOG (when panda3d provides it) android build (test with the emulator of android studio)
27 * BACKLOG (when itch.io's client waiting works with wine) functional tests for windows-itch.io
28 * calendar :calendar:
29 ** publish post q1; reschedule
30 SCHEDULED: <2023-03-18 Sat +1y>
31 ** publish post q2; reschedule
32 SCHEDULED: <2023-06-16 Fri +1y>
33 ** publish post q3; reschedule
34 SCHEDULED: <2022-09-16 Fri +1y>
35 ** publish post q4; reschedule
36 SCHEDULED: <2022-12-16 Fri +1y>