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some fixes for building
[pmachines.git] / prj.org
1 #+STARTUP: indent
2 #+TODO: INBOX BACKLOG READY RED CODE L10N REFACTOR LINT GREEN CHANGELOG BLOG | DONE
3 #+CATEGORY: pmachines
4 #+TAGS: bug(b) calendar(c) waiting(w)
5
6 * RED messenger.send('force_win') and messenger.send('force_fail')
7 * READY restore test resolutions
8 * READY restore test fullscreen
9 * READY fix actions: rewind, prev, next :bug:
10 * READY restore tests for level 6 and 7
11 * READY move functional tests in tests from lib.engine
12 * READY refactoring
13 * BACKLOG improve level domino box basketball: it can be solved trivially
14 * BACKLOG bug 3.10-windows: restore windows builds when it's fixed
15 * BACKLOG optimize slow tests
16 * BACKLOG distutils is deprecated
17 * BACKLOG do intro video with moviepy
18 * BACKLOG flatpak 21.08
19 * BACKLOG intro animation (from target item to start position)
20 * BACKLOG buttons of the scenes enabled sequentially
21 - [ ] each scene has a version
22 - [ ] when you win save the id + version
23 - [ ] put an "update" if id is saved and versions are different
24 * BACKLOG functional tests for performance (frame rate)
25 * BACKLOG functional tests for "cleaning" i.e. at the end of the states verify:
26 - [ ] active threads
27 - [ ] active tasks
28 - [ ] current nodepaths (render3d)
29 - [ ] current nodepaths (render2d)
30 - [ ] current nodepaths (render3d)
31 - [ ] current accepting events
32 - [ ] current buffers
33 * BACKLOG teeter-tooter with constraints (real teeter tooter), magnet, road cone, bucket
34 * BACKLOG (when panda3d provides it) android build (test with the emulator of android studio)
35 * BACKLOG (when itch.io's client waiting works with wine) functional tests for windows-itch.io
36 * calendar :calendar:
37 ** publish post q1; reschedule
38 SCHEDULED: <2024-03-18 Mon +1y>
39 ** publish post q2; reschedule
40 SCHEDULED: <2022-06-18 Sat +1y>
41 ** publish post q3; reschedule
42 SCHEDULED: <2022-09-16 Fri +1y>
43 ** publish post q4; reschedule
44 SCHEDULED: <2022-12-16 Fri +1y>