2ed320bdfee40149b651fcb40b900eb853491008
1 from pmachines
.scene
import Scene
2 from pmachines
.items
.box
import Box
3 from pmachines
.items
.shelf
import Shelf
4 from pmachines
.items
.domino
import Domino
, UpStrategy
, DownStrategy
5 from pmachines
.items
.basketball
import Basketball
6 from pmachines
.items
.teetertooter
import TeeterTooter
9 class SceneTeeterTooter(Scene
):
15 return _('Teeter tooter')
19 self
.items
+= [Box(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=3, count
=1, friction
=1)]
20 #self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=5, count=2)]
21 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(-2.76, 0, -1.45))]
22 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(-.56, 0, -1.45))]
23 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(2.27, 0, -.28))]
24 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(4.38, 0, -.28))]
25 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(1.67, 0, -1.45))]
26 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(3.78, 0, -1.45))]
27 self
.items
+= [TeeterTooter(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(-2.74, 0, -1.20))]
28 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=1, r
=-25.30, friction
=1, pos
=(-2.78, 0, -.93))]
29 self
.items
+= [Box(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=.2, friction
=1, model_scale
=.5, pos
=(-3.61, 0, -.99), r
=-25.30)]
30 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(-.25, 0, -.57), r
=52)]
31 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(1.73, 0, -.89))]
32 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
33 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(2.57, 0, -.89))]
34 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
35 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(3.50, 0, -.89))]
36 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
37 #self.items += [Basketball(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
38 #self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
41 txt
= _('Scene: ') + self
.name() + '\n\n'
42 txt
+= _('Goal: you must hit every domino piece\n\n')
43 txt
+= _('keep \5mouse_l\5 pressed to drag an item\n\n'
44 'keep \5mouse_r\5 pressed to rotate an item')
47 def _win_condition(self
):
48 return all(itm
.strategy
.win_condition() for itm
in self
.items
) and not self
._paused