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[pmachines.git] / pmachines / scenes / scene_domino.py
1 from pmachines.scene import Scene
2 from pmachines.items.shelf import Shelf
3 from pmachines.items.domino import Domino, DownStrategy
4
5
6 class SceneDomino(Scene):
7
8 filename = 'assets/scenes/domino.json'
9
10 @staticmethod
11 def name():
12 return _('Domino')
13
14 def _set_items(self):
15 #self.items += [Box(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
16 #self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
17 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-1.2, 0, -.6))]
18 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(1.2, 0, -.6))]
19 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=2)]
20 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-1.14, 0, -.04))]
21 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 60))
22 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.49, 0, -.04))]
23 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 60))
24 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(0.94, 0, -.04))]
25 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 60))
26 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(1.55, 0, -.04))]
27 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 60))
28 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(2.09, 0, -.04))]
29 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 88))
30 #self.items += [Basketball(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
31 #self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
32
33 def _define_test_items(self):
34 self._pos_mgr.register('drag_start_0', (35, 60))
35 self._set_test_item('drag_stop_0', (-1.82, .06))
36 self._set_test_item('drag_stop_1', (.49, .06))
37 self._set_test_item('drag_stop_2', (-1.54, .06))
38 self._set_test_item('drag_start_1', (-1.54, .4))
39 self._set_test_item('drag_stop_3', (-1.05, .4))
40
41 def _instr_txt(self):
42 txt = _('Scene: ') + self.name() + '\n\n'
43 txt += _('Goal: every domino piece must fall\n\n')
44 txt += _('keep \5mouse_l\5 pressed to drag an item\n\n'
45 'keep \5mouse_r\5 pressed to rotate an item')
46 return txt
47
48 def _win_condition(self):
49 return all(itm.strategy.win_condition() for itm in self.items) and not self._paused