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[pmachines.git] / pmachines / scenes / scene_box.py
1 from pmachines.scene import Scene
2 from pmachines.items.box import Box, HitStrategy
3 from pmachines.items.shelf import Shelf
4
5
6 class SceneBox(Scene):
7
8 filename = 'assets/scenes/box.json'
9
10 @staticmethod
11 def name():
12 return _('Box')
13
14 def _set_items(self):
15 self.items += [Box(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
16 #self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
17 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(.46, 0, -3.95))]
18 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(4.43, 0, -3.95))]
19 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-1.29, 0, .26), r=28.45)]
20 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(2.15, 0, -1.49), r=28.45)]
21 self.items += [Box(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-1.55, 0, 1.23), friction=.4)]
22 self.items += [Box(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(4.38, 0, -3.35))]
23 self.items[-1].set_strategy(HitStrategy(self.items[-2], self.items[-1].node, self.items[-1]._world))
24 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=2)]
25 #self.items += [TargetDomino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-1.14, 0, -.04), tgt_degrees=60)]
26 #self.items += [TargetDomino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.49, 0, -.04), tgt_degrees=60)]
27 #self.items += [TargetDomino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(0.94, 0, -.04), tgt_degrees=60)]
28 #self.items += [TargetDomino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(1.55, 0, -.04), tgt_degrees=60)]
29 #self.items += [TargetDomino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(2.09, 0, -.04), tgt_degrees=88)]
30 #self.items += [Basketball(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
31 #self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
32
33 def _define_test_items(self):
34 self._pos_mgr.register('drag_start_0', (65, 60))
35 self._set_test_item('drag_stop_0', (.42, -3.29))
36 self._set_test_item('drag_stop_1', (.42, -2.18))
37 self._set_test_item('drag_stop_2', (.35, -1.06))
38
39 def _instr_txt(self):
40 txt = _('Scene: ') + self.name() + '\n\n'
41 txt += _('Goal: the left box must hit the right box\n\n')
42 txt += _('keep \5mouse_l\5 pressed to drag an item\n\n'
43 'keep \5mouse_r\5 pressed to rotate an item')
44 return txt
45
46 def _win_condition(self):
47 return all(itm.strategy.win_condition() for itm in self.items) and not self._paused