1 from pmachines
.scene
import Scene
2 from pmachines
.items
.box
import Box
3 from pmachines
.items
.shelf
import Shelf
4 from pmachines
.items
.domino
import Domino
, UpStrategy
, DownStrategy
5 from pmachines
.items
.basketball
import Basketball
6 from pmachines
.items
.teetertooter
import TeeterTooter
9 class SceneBasketBall(Scene
):
15 return _('Basket ball')
19 #self.items += [Box(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=5, count=2)]
20 #self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=9)]
21 self
.items
+= [Basketball(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, count
=1)]
22 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(-.56, 0, .21))]
23 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(1.67, 0, .21))]
24 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(-.56, 0, -1.45))]
25 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(1.67, 0, -1.45))]
26 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(-4.45, 0, -3.18), r
=27, restitution
=1)]
27 #self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-5.45, 0, -3.18), restitution=1)]
28 #self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(3.78, 0, -1.45))]
29 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=9)]
30 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(-.61, 0, -.89))]
31 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
32 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(-.06, 0, -.89))]
33 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
34 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(0.91, 0, -.89))]
35 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
36 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(1.73, 0, -.89))]
37 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
38 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(2.57, 0, -.89))]
39 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 30))
40 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.61, 0, .73), r=37)]
41 #self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
42 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.06, 0, .78))]
43 #self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
44 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(0.91, 0, .78))]
45 #self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
46 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(1.73, 0, .78))]
47 #self.items[-1].set_strategy(UpStrategy(self.items[-1]._np, 30))
48 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(2.57, 0, .78))]
49 #self.items[-1].set_strategy(UpStrategy(self.items[-1]._np, 30))
50 #self.items += [Basketball(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
51 #self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
54 txt
= _('Scene: ') + self
.name() + '\n\n'
55 txt
+= _('Goal: you must hit every domino piece\n\n')
56 txt
+= _('keep \5mouse_l\5 pressed to drag an item\n\n'
57 'keep \5mouse_r\5 pressed to rotate an item')
60 def _win_condition(self
):
61 return all(itm
.strategy
.win_condition() for itm
in self
.items
) and not self
._paused