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overlapping items
[pmachines.git] / pmachines / scene.py
1 from panda3d.core import AmbientLight, DirectionalLight, Point3, Texture, \
2 TextPropertiesManager, TextNode, Spotlight, PerspectiveLens, BitMask32
3 from panda3d.bullet import BulletPlaneShape, BulletGhostNode
4 from direct.gui.OnscreenImage import OnscreenImage
5 from direct.gui.OnscreenText import OnscreenText
6 from direct.gui.DirectGui import DirectButton, DirectFrame
7 from direct.gui.DirectGuiGlobals import FLAT, DISABLED, NORMAL
8 from direct.showbase.DirectObject import DirectObject
9 from pmachines.items.background import Background
10 from pmachines.items.box import Box
11 from pmachines.sidepanel import SidePanel
12 from lib.engine.gui.cursor import MouseCursor
13 from lib.lib.p3d.gfx import P3dGfxMgr
14
15
16 class Scene(DirectObject):
17
18 def __init__(self, world, exit_cb, auto_close_instr):
19 super().__init__()
20 self._world = world
21 self._exit_cb = exit_cb
22 self._set_camera()
23 self._cursor = MouseCursor(
24 'assets/buttons/arrowUpLeft.png', (.04, 1, .04), (.5, .5, .5, 1),
25 (.01, .01))
26 self._set_gui()
27 self._set_lights()
28 self._set_input()
29 self._set_mouse_plane()
30 self.items = [Box(world, self._mouse_plane_node, 3, self.cb_inst)]
31 self._paused = True
32 self._item_active = None
33 self.__store_state()
34 if auto_close_instr:
35 self.__restore_state()
36 else:
37 self._set_instructions()
38 self._bg = Background()
39 self._side_panel = SidePanel(world, self._mouse_plane_node, (-5, 4), (-3, 1), 1, self.items)
40 self._scene_tsk = taskMgr.add(self.on_frame, 'on_frame')
41
42 def destroy(self):
43 self._unset_gui()
44 self._unset_lights()
45 self._unset_input()
46 self._unset_mouse_plane()
47 [itm.destroy() for itm in self.items]
48 self._bg.destroy()
49 self._side_panel.destroy()
50 self._cursor.destroy()
51 taskMgr.remove(self._scene_tsk)
52
53 def _set_camera(self):
54 base.camera.set_pos(0, -20, 0)
55 base.camera.look_at(0, 0, 0)
56
57 def __load_img_btn(self, path, col):
58 img = OnscreenImage('assets/buttons/%s.png' % path)
59 img.set_transparency(True)
60 img.set_color(col)
61 img.detach_node()
62 return img
63
64 def _set_gui(self):
65 def load_images_btn(path, col):
66 colors = {
67 'gray': [
68 (.6, .6, .6, 1), # ready
69 (1, 1, 1, 1), # press
70 (.8, .8, .8, 1), # rollover
71 (.4, .4, .4, .4)],
72 'green': [
73 (.1, .68, .1, 1),
74 (.1, 1, .1, 1),
75 (.1, .84, .1, 1),
76 (.4, .1, .1, .4)]}[col]
77 return [self.__load_img_btn(path, col) for col in colors]
78 abl, abr = base.a2dBottomLeft, base.a2dBottomRight
79 btn_info = [
80 ('home', self.on_home, NORMAL, abl, 'gray'),
81 ('information', self.on_information, DISABLED, abl, 'gray'),
82 ('right', self.on_play, NORMAL, abr, 'green'),
83 ('next', self.on_next, DISABLED, abr, 'gray'),
84 ('previous', self.on_prev, DISABLED, abr, 'gray'),
85 ('rewind', self.on_rewind, DISABLED, abr, 'gray')]
86 num_l = num_r = 0
87 btns = []
88 for binfo in btn_info:
89 imgs = load_images_btn(binfo[0], binfo[4])
90 if binfo[3] == base.a2dBottomLeft:
91 sign, num = 1, num_l
92 num_l += 1
93 else:
94 sign, num = -1, num_r
95 num_r += 1
96 fcols = (.4, .4, .4, .14), (.3, .3, .3, .05)
97 btn = DirectButton(
98 image=imgs, scale=.05, pos=(sign * (.06 + .11 * num), 1, .06),
99 parent=binfo[3], command=binfo[1], state=binfo[2], relief=FLAT,
100 frameColor=fcols[0] if binfo[2] == NORMAL else fcols[1],
101 rolloverSound=loader.load_sfx('assets/audio/sfx/rollover.ogg'),
102 clickSound=loader.load_sfx('assets/audio/sfx/click.ogg'))
103 btn.set_transparency(True)
104 btns += [btn]
105 self.__home_btn, self.__info_btn, self.__right_btn, self.__next_btn, \
106 self.__prev_btn, self.__rewind_btn = btns
107
108 def _unset_gui(self):
109 btns = [
110 self.__home_btn, self.__info_btn, self.__right_btn,
111 self.__next_btn, self.__prev_btn, self.__rewind_btn]
112 [btn.destroy() for btn in btns]
113
114 def _set_spotlight(self, name, pos, look_at, color, shadows=False):
115 light = Spotlight(name)
116 if shadows:
117 light.setLens(PerspectiveLens())
118 light_np = render.attach_new_node(light)
119 light_np.set_pos(pos)
120 light_np.look_at(look_at)
121 light.set_color(color)
122 render.set_light(light_np)
123 return light_np
124
125 def _set_lights(self):
126 alight = AmbientLight('alight') # for ao
127 alight.set_color((.15, .15, .15, 1))
128 self._alnp = render.attach_new_node(alight)
129 render.set_light(self._alnp)
130 self._key_light = self._set_spotlight(
131 'key light', (-5, -80, 5), (0, 0, 0), (2.8, 2.8, 2.8, 1))
132 self._shadow_light = self._set_spotlight(
133 'key light', (-5, -80, 5), (0, 0, 0), (.58, .58, .58, 1), True)
134 self._shadow_light.node().set_shadow_caster(True, 2048, 2048)
135 self._shadow_light.node().get_lens().set_film_size(2048, 2048)
136 self._shadow_light.node().get_lens().set_near_far(1, 256)
137 self._shadow_light.node().set_camera_mask(BitMask32(0x01))
138
139 def _unset_lights(self):
140 for light in [self._alnp, self._key_light, self._shadow_light]:
141 render.clear_light(light)
142 light.remove_node()
143
144 def _set_input(self):
145 self.accept('mouse1', self.on_click_l)
146 self.accept('mouse1-up', self.on_release)
147 self.accept('mouse3', self.on_click_r)
148 self.accept('mouse3-up', self.on_release)
149
150 def _unset_input(self):
151 for evt in ['mouse1', 'mouse1-up', 'mouse3', 'mouse3-up']:
152 self.ignore(evt)
153
154 def _set_mouse_plane(self):
155 shape = BulletPlaneShape((0, -1, 0), 0)
156 #self._mouse_plane_node = BulletRigidBodyNode('mouse plane')
157 self._mouse_plane_node = BulletGhostNode('mouse plane')
158 self._mouse_plane_node.addShape(shape)
159 #np = render.attachNewNode(self._mouse_plane_node)
160 #self._world.attachRigidBody(self._mouse_plane_node)
161 self._world.attach_ghost(self._mouse_plane_node)
162
163 def _unset_mouse_plane(self):
164 self._world.remove_ghost(self._mouse_plane_node)
165
166 def _get_hits(self):
167 if not base.mouseWatcherNode.has_mouse(): return []
168 p_from, p_to = P3dGfxMgr.world_from_to(base.mouseWatcherNode.get_mouse())
169 return self._world.ray_test_all(p_from, p_to).get_hits()
170
171 def _on_click(self, method):
172 if self._paused:
173 return
174 for hit in self._get_hits():
175 if hit.get_node() == self._mouse_plane_node:
176 pos = hit.get_hit_pos()
177 for hit in self._get_hits():
178 for item in [i for i in self.items if hit.get_node() == i.node]:
179 if not self._item_active:
180 self._item_active = item
181 getattr(item, method)(pos)
182 img = 'move' if method == 'on_click_l' else 'rotate'
183 self._cursor.set_image('assets/buttons/%s.png' % img)
184
185 def on_click_l(self):
186 self._on_click('on_click_l')
187
188 def on_click_r(self):
189 self._on_click('on_click_r')
190
191 def on_release(self):
192 self._item_active = None
193 [item.on_release() for item in self.items]
194 self._cursor.set_image('assets/buttons/arrowUpLeft.png')
195
196 def on_aspect_ratio_changed(self):
197 [item.on_aspect_ratio_changed() for item in self.items]
198 self._side_panel.update(self.items)
199
200 def on_frame(self, task):
201 hits = self._get_hits()
202 pos = None
203 for hit in self._get_hits():
204 if hit.get_node() == self._mouse_plane_node:
205 pos = hit.get_hit_pos()
206 hit_nodes = [hit.get_node() for hit in hits]
207 if self._item_active:
208 items_hit = [self._item_active]
209 else:
210 items_hit = [itm for itm in self.items if itm.node in hit_nodes]
211 items_no_hit = [itm for itm in self.items if itm not in items_hit]
212 [itm.on_mouse_on() for itm in items_hit]
213 [itm.on_mouse_off() for itm in items_no_hit]
214 if pos and self._item_active:
215 self._item_active.on_mouse_move(pos)
216 return task.cont
217
218 def cb_inst(self, item):
219 self.items += [item]
220
221 def on_play(self):
222 [itm.play() for itm in self.items]
223
224 def on_next(self):
225 print('on_next')
226
227 def on_prev(self):
228 print('on_prev')
229
230 def on_rewind(self):
231 print('on_rewind')
232
233 def on_home(self):
234 self._exit_cb()
235
236 def on_information(self):
237 print('on_information')
238
239 def _set_instructions(self):
240 mgr = TextPropertiesManager.get_global_ptr()
241 for name in ['mouse_l', 'mouse_r']:
242 graphic = OnscreenImage('assets/buttons/%s.png' % name)
243 graphic.set_scale(.5)
244 graphic.get_texture().set_minfilter(Texture.FTLinearMipmapLinear)
245 graphic.get_texture().set_anisotropic_degree(2)
246 mgr.set_graphic(name, graphic)
247 graphic.set_z(-.2)
248 graphic.set_transparency(True)
249 graphic.detach_node()
250 frm = DirectFrame(frameColor=(.4, .4, .4, .06),
251 frameSize=(-.6, .6, -.3, .3))
252 font = base.loader.load_font('assets/fonts/Hanken-Book.ttf')
253 font.clear()
254 font.set_pixels_per_unit(60)
255 font.set_minfilter(Texture.FTLinearMipmapLinear)
256 font.set_outline((0, 0, 0, 1), .8, .2)
257 txt = _('keep \5mouse_l\5 pressed to drag an item\n\n'
258 'keep \5mouse_r\5 pressed to rotate an item')
259 self._txt = OnscreenText(
260 txt, parent=frm, font=font, scale=0.06, fg=(.9, .9, .9, 1),
261 align=TextNode.A_left)
262 u_l = self._txt.textNode.get_upper_left_3d()
263 l_r = self._txt.textNode.get_lower_right_3d()
264 w, h = l_r[0] - u_l[0], u_l[2] - l_r[2]
265 btn_scale = .05
266 mar = .06 # margin
267 z = h / 2 - font.get_line_height() * self._txt['scale'][1]
268 z += (btn_scale + 2 * mar) / 2
269 self._txt['pos'] = -w / 2, z
270 u_l = self._txt.textNode.get_upper_left_3d()
271 l_r = self._txt.textNode.get_lower_right_3d()
272 c_l_r = l_r[0], l_r[1], l_r[2] - 2 * mar - btn_scale
273 fsz = u_l[0] - mar, l_r[0] + mar, c_l_r[2] - mar, u_l[2] + mar
274 frm['frameSize'] = fsz
275 colors = [
276 (.6, .6, .6, 1), # ready
277 (1, 1, 1, 1), # press
278 (.8, .8, .8, 1), # rollover
279 (.4, .4, .4, .4)]
280 imgs = [self.__load_img_btn('exitRight', col) for col in colors]
281 btn = DirectButton(
282 image=imgs, scale=btn_scale,
283 pos=(l_r[0] - btn_scale, 1, l_r[2] - mar - btn_scale),
284 parent=frm, command=self.__on_close_instructions, extraArgs=[frm],
285 relief=FLAT, frameColor=(.6, .6, .6, .08),
286 rolloverSound=loader.load_sfx('assets/audio/sfx/rollover.ogg'),
287 clickSound=loader.load_sfx('assets/audio/sfx/click.ogg'))
288 btn.set_transparency(True)
289
290 def __store_state(self):
291 btns = [
292 self.__home_btn, self.__info_btn, self.__right_btn,
293 self.__next_btn, self.__prev_btn, self.__rewind_btn]
294 self.__btn_state = [btn['state'] for btn in btns]
295 for btn in btns:
296 btn['state'] = DISABLED
297 [itm.store_state() for itm in self.items]
298
299 def __restore_state(self):
300 btns = [
301 self.__home_btn, self.__info_btn, self.__right_btn,
302 self.__next_btn, self.__prev_btn, self.__rewind_btn]
303 for btn, state in zip(btns, self.__btn_state):
304 btn['state'] = state
305 [itm.restore_state() for itm in self.items]
306 self._paused = False
307
308 def __on_close_instructions(self, frm):
309 frm.remove_node()
310 self.__restore_state()