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[pmachines.git] / pmachines / scene.py
1 from os.path import exists
2 from glob import glob
3 from importlib import import_module
4 from inspect import isclass
5 from panda3d.core import AmbientLight, DirectionalLight, Point3, Texture, \
6 TextPropertiesManager, TextNode, Spotlight, PerspectiveLens, BitMask32
7 from panda3d.bullet import BulletPlaneShape, BulletGhostNode
8 from direct.gui.OnscreenImage import OnscreenImage
9 from direct.gui.OnscreenText import OnscreenText
10 from direct.gui.DirectGui import DirectButton, DirectFrame
11 from direct.gui.DirectGuiGlobals import FLAT, DISABLED, NORMAL
12 from direct.showbase.DirectObject import DirectObject
13 from pmachines.items.background import Background
14 from pmachines.sidepanel import SidePanel
15 from lib.engine.gui.cursor import MouseCursor
16 from lib.lib.p3d.gfx import P3dGfxMgr
17
18
19 class Scene(DirectObject):
20
21 def __init__(self, world, exit_cb, auto_close_instr, dbg_items, reload_cb):
22 super().__init__()
23 self._world = world
24 self._exit_cb = exit_cb
25 self._dbg_items = dbg_items
26 self._reload_cb = reload_cb
27 self._set_camera()
28 self._cursor = MouseCursor(
29 'assets/buttons/arrowUpLeft.png', (.04, 1, .04), (.5, .5, .5, 1),
30 (.01, .01))
31 self._set_gui()
32 self._set_lights()
33 self._set_input()
34 self._set_mouse_plane()
35 self.items = []
36 self.reset()
37 self._paused = False
38 self._item_active = None
39 if auto_close_instr:
40 self.__store_state()
41 self.__restore_state()
42 else:
43 self._set_instructions()
44 self._bg = Background()
45 self._side_panel = SidePanel(world, self._mouse_plane_node, (-5, 4), (-3, 1), 1, self.items)
46 self._scene_tsk = taskMgr.add(self.on_frame, 'on_frame')
47
48 @staticmethod
49 def name():
50 return ''
51
52 def _instr_txt(self):
53 return ''
54
55 def _set_items(self):
56 self.items = []
57
58 def screenshot(self, task=None):
59 tex = Texture('screenshot')
60 buffer = base.win.make_texture_buffer('screenshot', 512, 512, tex, True )
61 cam = base.make_camera(buffer)
62 cam.reparent_to(render)
63 cam.node().get_lens().set_fov(base.camLens.get_fov())
64 cam.set_pos(0, -20, 0)
65 cam.look_at(0, 0, 0)
66 import simplepbr
67 simplepbr.init(
68 window=buffer,
69 camera_node=cam,
70 use_normal_maps=True,
71 use_emission_maps=False,
72 use_occlusion_maps=True,
73 msaa_samples=4,
74 enable_shadows=True)
75 base.graphicsEngine.renderFrame()
76 base.graphicsEngine.renderFrame()
77 fname = self.__class__.__name__
78 buffer.save_screenshot('assets/images/scenes/%s.png' % fname)
79 # img = DirectButton(
80 # frameTexture=buffer.get_texture(), relief=FLAT,
81 # frameSize=(-.2, .2, -.2, .2))
82 return buffer.get_texture()
83
84 def current_bottom(self):
85 curr_bottom = 1
86 for item in self.items:
87 if item.repos_done:
88 curr_bottom = min(curr_bottom, item.get_bottom())
89 return curr_bottom
90
91 def reset(self):
92 [itm.destroy() for itm in self.items]
93 self._set_items()
94 self._commands = []
95 self._command_idx = 0
96 if hasattr(self, '_success_txt'):
97 self._success_txt.destroy()
98 del self._success_txt
99 self.__right_btn['state'] = NORMAL
100
101 def destroy(self):
102 self._unset_gui()
103 self._unset_lights()
104 self._unset_input()
105 self._unset_mouse_plane()
106 [itm.destroy() for itm in self.items]
107 self._bg.destroy()
108 self._side_panel.destroy()
109 self._cursor.destroy()
110 taskMgr.remove(self._scene_tsk)
111 if hasattr(self, '_success_txt'):
112 self._success_txt.destroy()
113
114 def _set_camera(self):
115 base.camera.set_pos(0, -20, 0)
116 base.camera.look_at(0, 0, 0)
117
118 def __load_img_btn(self, path, col):
119 img = OnscreenImage('assets/buttons/%s.png' % path)
120 img.set_transparency(True)
121 img.set_color(col)
122 img.detach_node()
123 return img
124
125 def _set_gui(self):
126 def load_images_btn(path, col):
127 colors = {
128 'gray': [
129 (.6, .6, .6, 1), # ready
130 (1, 1, 1, 1), # press
131 (.8, .8, .8, 1), # rollover
132 (.4, .4, .4, .4)],
133 'green': [
134 (.1, .68, .1, 1),
135 (.1, 1, .1, 1),
136 (.1, .84, .1, 1),
137 (.4, .1, .1, .4)]}[col]
138 return [self.__load_img_btn(path, col) for col in colors]
139 abl, abr = base.a2dBottomLeft, base.a2dBottomRight
140 btn_info = [
141 ('home', self.on_home, NORMAL, abl, 'gray'),
142 ('information', self._set_instructions, NORMAL, abl, 'gray'),
143 ('right', self.on_play, NORMAL, abr, 'green'),
144 ('next', self.on_next, DISABLED, abr, 'gray'),
145 ('previous', self.on_prev, DISABLED, abr, 'gray'),
146 ('rewind', self.reset, NORMAL, abr, 'gray')]
147 num_l = num_r = 0
148 btns = []
149 for binfo in btn_info:
150 imgs = load_images_btn(binfo[0], binfo[4])
151 if binfo[3] == base.a2dBottomLeft:
152 sign, num = 1, num_l
153 num_l += 1
154 else:
155 sign, num = -1, num_r
156 num_r += 1
157 fcols = (.4, .4, .4, .14), (.3, .3, .3, .05)
158 btn = DirectButton(
159 image=imgs, scale=.05, pos=(sign * (.06 + .11 * num), 1, .06),
160 parent=binfo[3], command=binfo[1], state=binfo[2], relief=FLAT,
161 frameColor=fcols[0] if binfo[2] == NORMAL else fcols[1],
162 rolloverSound=loader.load_sfx('assets/audio/sfx/rollover.ogg'),
163 clickSound=loader.load_sfx('assets/audio/sfx/click.ogg'))
164 btn.set_transparency(True)
165 btns += [btn]
166 self.__home_btn, self.__info_btn, self.__right_btn, self.__next_btn, \
167 self.__prev_btn, self.__rewind_btn = btns
168 if self._dbg_items:
169 self._info_txt = OnscreenText(
170 '', parent=base.a2dTopRight, scale=0.04,
171 pos=(-.03, -.06), fg=(.9, .9, .9, 1), align=TextNode.A_right)
172
173 def _unset_gui(self):
174 btns = [
175 self.__home_btn, self.__info_btn, self.__right_btn,
176 self.__next_btn, self.__prev_btn, self.__rewind_btn]
177 [btn.destroy() for btn in btns]
178 if self._dbg_items:
179 self._info_txt.destroy()
180
181 def _set_spotlight(self, name, pos, look_at, color, shadows=False):
182 light = Spotlight(name)
183 if shadows:
184 light.setLens(PerspectiveLens())
185 light_np = render.attach_new_node(light)
186 light_np.set_pos(pos)
187 light_np.look_at(look_at)
188 light.set_color(color)
189 render.set_light(light_np)
190 return light_np
191
192 def _set_lights(self):
193 alight = AmbientLight('alight') # for ao
194 alight.set_color((.15, .15, .15, 1))
195 self._alnp = render.attach_new_node(alight)
196 render.set_light(self._alnp)
197 self._key_light = self._set_spotlight(
198 'key light', (-5, -80, 5), (0, 0, 0), (2.8, 2.8, 2.8, 1))
199 self._shadow_light = self._set_spotlight(
200 'key light', (-5, -80, 5), (0, 0, 0), (.58, .58, .58, 1), True)
201 self._shadow_light.node().set_shadow_caster(True, 2048, 2048)
202 self._shadow_light.node().get_lens().set_film_size(2048, 2048)
203 self._shadow_light.node().get_lens().set_near_far(1, 256)
204 self._shadow_light.node().set_camera_mask(BitMask32(0x01))
205
206 def _unset_lights(self):
207 for light in [self._alnp, self._key_light, self._shadow_light]:
208 render.clear_light(light)
209 light.remove_node()
210
211 def _set_input(self):
212 self.accept('mouse1', self.on_click_l)
213 self.accept('mouse1-up', self.on_release)
214 self.accept('mouse3', self.on_click_r)
215 self.accept('mouse3-up', self.on_release)
216
217 def _unset_input(self):
218 for evt in ['mouse1', 'mouse1-up', 'mouse3', 'mouse3-up']:
219 self.ignore(evt)
220
221 def _set_mouse_plane(self):
222 shape = BulletPlaneShape((0, -1, 0), 0)
223 #self._mouse_plane_node = BulletRigidBodyNode('mouse plane')
224 self._mouse_plane_node = BulletGhostNode('mouse plane')
225 self._mouse_plane_node.addShape(shape)
226 #np = render.attachNewNode(self._mouse_plane_node)
227 #self._world.attachRigidBody(self._mouse_plane_node)
228 self._world.attach_ghost(self._mouse_plane_node)
229
230 def _unset_mouse_plane(self):
231 self._world.remove_ghost(self._mouse_plane_node)
232
233 def _get_hits(self):
234 if not base.mouseWatcherNode.has_mouse(): return []
235 p_from, p_to = P3dGfxMgr.world_from_to(base.mouseWatcherNode.get_mouse())
236 return self._world.ray_test_all(p_from, p_to).get_hits()
237
238 def _update_info(self, item):
239 txt = ''
240 if item:
241 txt = '%.3f %.3f\n%.3f°' % (
242 item._np.get_x(), item._np.get_z(), item._np.get_r())
243 self._info_txt['text'] = txt
244
245 def _on_click(self, method):
246 if self._paused:
247 return
248 for hit in self._get_hits():
249 if hit.get_node() == self._mouse_plane_node:
250 pos = hit.get_hit_pos()
251 for hit in self._get_hits():
252 for item in [i for i in self.items if hit.get_node() == i.node and i.interactable]:
253 if not self._item_active:
254 self._item_active = item
255 getattr(item, method)(pos)
256 img = 'move' if method == 'on_click_l' else 'rotate'
257 if not (img == 'rotate' and not item._instantiated):
258 self._cursor.set_image('assets/buttons/%s.png' % img)
259
260 def on_click_l(self):
261 self._on_click('on_click_l')
262
263 def on_click_r(self):
264 self._on_click('on_click_r')
265
266 def on_release(self):
267 if self._item_active and not self._item_active._first_command:
268 self._commands = self._commands[:self._command_idx]
269 self._commands += [self._item_active]
270 self._command_idx += 1
271 self.__prev_btn['state'] = NORMAL
272 fcols = (.4, .4, .4, .14), (.3, .3, .3, .05)
273 self.__prev_btn['frameColor'] = fcols[0]
274 if self._item_active._command_idx == len(self._item_active._commands) - 1:
275 self.__next_btn['state'] = DISABLED
276 self.__next_btn['frameColor'] = fcols[1]
277 self._item_active = None
278 [item.on_release() for item in self.items]
279 self._cursor.set_image('assets/buttons/arrowUpLeft.png')
280
281 def repos(self):
282 for item in self.items:
283 item.repos_done = False
284 self.items = sorted(self.items, key=lambda itm: itm.__class__.__name__)
285 [item.on_aspect_ratio_changed() for item in self.items]
286 self._side_panel.update(self.items)
287 max_x = -float('inf')
288 for item in self.items:
289 if not item._instantiated:
290 max_x = max(item._np.get_x(), max_x)
291 for item in self.items:
292 if not item._instantiated:
293 item.repos_x(max_x)
294
295 def on_aspect_ratio_changed(self):
296 self.repos()
297
298 def on_frame(self, task):
299 hits = self._get_hits()
300 pos = None
301 for hit in self._get_hits():
302 if hit.get_node() == self._mouse_plane_node:
303 pos = hit.get_hit_pos()
304 hit_nodes = [hit.get_node() for hit in hits]
305 if self._item_active:
306 items_hit = [self._item_active]
307 else:
308 items_hit = [itm for itm in self.items if itm.node in hit_nodes]
309 items_no_hit = [itm for itm in self.items if itm not in items_hit]
310 [itm.on_mouse_on() for itm in items_hit]
311 [itm.on_mouse_off() for itm in items_no_hit]
312 if pos and self._item_active:
313 self._item_active.on_mouse_move(pos)
314 if self._dbg_items:
315 self._update_info(items_hit[0] if items_hit else None)
316 if all(itm.end_condition() for itm in self.items) and not self._paused:
317 self._set_end()
318 if any(itm._overlapping for itm in self.items):
319 self._cursor.cursor_img.img.set_color(.9, .1, .1, 1)
320 else:
321 self._cursor.cursor_img.img.set_color(.9, .9, .9, 1)
322 return task.cont
323
324 def cb_inst(self, item):
325 self.items += [item]
326
327 def on_play(self):
328 self.__prev_btn['state'] = DISABLED
329 self.__next_btn['state'] = DISABLED
330 self.__right_btn['state'] = DISABLED
331 [itm.play() for itm in self.items]
332
333 def on_next(self):
334 self._commands[self._command_idx].redo()
335 self._command_idx += 1
336 fcols = (.4, .4, .4, .14), (.3, .3, .3, .05)
337 self.__prev_btn['state'] = NORMAL
338 self.__prev_btn['frameColor'] = fcols[0]
339 more_commands = self._command_idx < len(self._commands)
340 self.__next_btn['state'] = NORMAL if more_commands else DISABLED
341 self.__next_btn['frameColor'] = fcols[0] if more_commands else fcols[1]
342
343 def on_prev(self):
344 self._command_idx -= 1
345 self._commands[self._command_idx].undo()
346 fcols = (.4, .4, .4, .14), (.3, .3, .3, .05)
347 self.__next_btn['state'] = NORMAL
348 self.__next_btn['frameColor'] = fcols[0]
349 self.__prev_btn['state'] = NORMAL if self._command_idx else DISABLED
350 self.__prev_btn['frameColor'] = fcols[0] if self._command_idx else fcols[1]
351
352 def on_home(self):
353 self._exit_cb()
354
355 def _set_instructions(self):
356 self._paused = True
357 self.__store_state()
358 mgr = TextPropertiesManager.get_global_ptr()
359 for name in ['mouse_l', 'mouse_r']:
360 graphic = OnscreenImage('assets/buttons/%s.png' % name)
361 graphic.set_scale(.5)
362 graphic.get_texture().set_minfilter(Texture.FTLinearMipmapLinear)
363 graphic.get_texture().set_anisotropic_degree(2)
364 mgr.set_graphic(name, graphic)
365 graphic.set_z(-.2)
366 graphic.set_transparency(True)
367 graphic.detach_node()
368 frm = DirectFrame(frameColor=(.4, .4, .4, .06),
369 frameSize=(-.6, .6, -.3, .3))
370 font = base.loader.load_font('assets/fonts/Hanken-Book.ttf')
371 font.clear()
372 font.set_pixels_per_unit(60)
373 font.set_minfilter(Texture.FTLinearMipmapLinear)
374 font.set_outline((0, 0, 0, 1), .8, .2)
375 self._txt = OnscreenText(
376 self._instr_txt(), parent=frm, font=font, scale=0.06,
377 fg=(.9, .9, .9, 1), align=TextNode.A_left)
378 u_l = self._txt.textNode.get_upper_left_3d()
379 l_r = self._txt.textNode.get_lower_right_3d()
380 w, h = l_r[0] - u_l[0], u_l[2] - l_r[2]
381 btn_scale = .05
382 mar = .06 # margin
383 z = h / 2 - font.get_line_height() * self._txt['scale'][1]
384 z += (btn_scale + 2 * mar) / 2
385 self._txt['pos'] = -w / 2, z
386 u_l = self._txt.textNode.get_upper_left_3d()
387 l_r = self._txt.textNode.get_lower_right_3d()
388 c_l_r = l_r[0], l_r[1], l_r[2] - 2 * mar - btn_scale
389 fsz = u_l[0] - mar, l_r[0] + mar, c_l_r[2] - mar, u_l[2] + mar
390 frm['frameSize'] = fsz
391 colors = [
392 (.6, .6, .6, 1), # ready
393 (1, 1, 1, 1), # press
394 (.8, .8, .8, 1), # rollover
395 (.4, .4, .4, .4)]
396 imgs = [self.__load_img_btn('exitRight', col) for col in colors]
397 btn = DirectButton(
398 image=imgs, scale=btn_scale,
399 pos=(l_r[0] - btn_scale, 1, l_r[2] - mar - btn_scale),
400 parent=frm, command=self.__on_close_instructions, extraArgs=[frm],
401 relief=FLAT, frameColor=(.6, .6, .6, .08),
402 rolloverSound=loader.load_sfx('assets/audio/sfx/rollover.ogg'),
403 clickSound=loader.load_sfx('assets/audio/sfx/click.ogg'))
404 btn.set_transparency(True)
405
406 def _set_end(self):
407 loader.load_sfx('assets/audio/sfx/success.ogg').play()
408 self._paused = True
409 self.__store_state()
410 frm = DirectFrame(frameColor=(.4, .4, .4, .06),
411 frameSize=(-.6, .6, -.3, .3))
412 font = base.loader.load_font('assets/fonts/Hanken-Book.ttf')
413 font.clear()
414 font.set_pixels_per_unit(60)
415 font.set_minfilter(Texture.FTLinearMipmapLinear)
416 font.set_outline((0, 0, 0, 1), .8, .2)
417 self._txt = OnscreenText(
418 _('You win!'),
419 parent=frm,
420 font=font, scale=0.2,
421 fg=(.9, .9, .9, 1))
422 u_l = self._txt.textNode.get_upper_left_3d()
423 l_r = self._txt.textNode.get_lower_right_3d()
424 w, h = l_r[0] - u_l[0], u_l[2] - l_r[2]
425 btn_scale = .05
426 mar = .06 # margin
427 z = h / 2 - font.get_line_height() * self._txt['scale'][1]
428 z += (btn_scale + 2 * mar) / 2
429 self._txt['pos'] = 0, z
430 u_l = self._txt.textNode.get_upper_left_3d()
431 l_r = self._txt.textNode.get_lower_right_3d()
432 c_l_r = l_r[0], l_r[1], l_r[2] - 2 * mar - btn_scale
433 fsz = u_l[0] - mar, l_r[0] + mar, c_l_r[2] - mar, u_l[2] + mar
434 frm['frameSize'] = fsz
435 colors = [
436 (.6, .6, .6, 1), # ready
437 (1, 1, 1, 1), # press
438 (.8, .8, .8, 1), # rollover
439 (.4, .4, .4, .4)]
440 imgs = [self.__load_img_btn('home', col) for col in colors]
441 btn = DirectButton(
442 image=imgs, scale=btn_scale,
443 pos=(-2.8 * btn_scale, 1, l_r[2] - mar - btn_scale),
444 parent=frm, command=self._on_end_home, extraArgs=[frm],
445 relief=FLAT, frameColor=(.6, .6, .6, .08),
446 rolloverSound=loader.load_sfx('assets/audio/sfx/rollover.ogg'),
447 clickSound=loader.load_sfx('assets/audio/sfx/click.ogg'))
448 btn.set_transparency(True)
449 imgs = [self.__load_img_btn('rewind', col) for col in colors]
450 btn = DirectButton(
451 image=imgs, scale=btn_scale,
452 pos=(0, 1, l_r[2] - mar - btn_scale),
453 parent=frm, command=self._on_restart, extraArgs=[frm],
454 relief=FLAT, frameColor=(.6, .6, .6, .08),
455 rolloverSound=loader.load_sfx('assets/audio/sfx/rollover.ogg'),
456 clickSound=loader.load_sfx('assets/audio/sfx/click.ogg'))
457 btn.set_transparency(True)
458 scenes = []
459 for _file in glob('pmachines/scenes/*.py'):
460 _fn = _file.replace('.py', '').replace('/', '.')
461 for member in import_module(_fn).__dict__.values():
462 if isclass(member) and issubclass(member, Scene) and \
463 member != Scene:
464 scenes += [member]
465 scenes = sorted(scenes, key=lambda elm: elm.sorting)
466 enabled = scenes.index(self.__class__) < len(scenes) - 1
467 if enabled:
468 next_scene = scenes[scenes.index(self.__class__) + 1]
469 else:
470 next_scene = None
471 imgs = [self.__load_img_btn('right', col) for col in colors]
472 btn = DirectButton(
473 image=imgs, scale=btn_scale,
474 pos=(2.8 * btn_scale, 1, l_r[2] - mar - btn_scale),
475 parent=frm, command=self._on_next_scene,
476 extraArgs=[frm, next_scene], relief=FLAT,
477 frameColor=(.6, .6, .6, .08),
478 rolloverSound=loader.load_sfx('assets/audio/sfx/rollover.ogg'),
479 clickSound=loader.load_sfx('assets/audio/sfx/click.ogg'))
480 btn['state'] = NORMAL if enabled else DISABLED
481 btn.set_transparency(True)
482
483 def _on_restart(self, frm):
484 self.__on_close_instructions(frm)
485 self.reset()
486
487 def _on_end_home(self, frm):
488 self.__on_close_instructions(frm)
489 self.on_home()
490
491 def _on_next_scene(self, frm, scene):
492 self.__on_close_instructions(frm)
493 self._reload_cb(scene)
494
495 def __store_state(self):
496 btns = [
497 self.__home_btn, self.__info_btn, self.__right_btn,
498 self.__next_btn, self.__prev_btn, self.__rewind_btn]
499 self.__btn_state = [btn['state'] for btn in btns]
500 for btn in btns:
501 btn['state'] = DISABLED
502 [itm.store_state() for itm in self.items]
503
504 def __restore_state(self):
505 btns = [
506 self.__home_btn, self.__info_btn, self.__right_btn,
507 self.__next_btn, self.__prev_btn, self.__rewind_btn]
508 for btn, state in zip(btns, self.__btn_state):
509 btn['state'] = state
510 [itm.restore_state() for itm in self.items]
511 self._paused = False
512
513 def __on_close_instructions(self, frm):
514 frm.remove_node()
515 self.__restore_state()