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[pmachines.git] / pmachines / items / shelf.py
1 from panda3d.bullet import BulletBoxShape, BulletRigidBodyNode, BulletGhostNode
2 from pmachines.items.item import Item
3
4
5 class Shelf(Item):
6
7 def __init__(self, world, plane_node, cb_inst, curr_bottom, repos, mass=1, pos=(0, 0, 0), r=0, count=0, restitution=.5, friction=.6):
8 super().__init__(world, plane_node, cb_inst, curr_bottom, repos, 'assets/models/bam/shelf/shelf.bam', mass=mass, pos=pos, r=r, count=count, restitution=restitution, friction=friction)
9
10 def _set_shape(self, apply_scale=True):
11 self.node.add_shape(BulletBoxShape((1, .5, .05)))