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in-game mouse position
[pmachines.git] / pmachines / app.py
1 import argparse
2 import simplepbr
3 #import gltf
4 from glob import glob
5 from importlib import import_module
6 from inspect import isclass
7 from sys import platform, argv, exit
8 from logging import info, debug
9 from os.path import exists
10 from os import makedirs
11 from panda3d.core import Filename, load_prc_file_data, AntialiasAttrib, \
12 Texture, WindowProperties, LVector2i, TextNode
13 from panda3d.bullet import BulletWorld, BulletDebugNode
14 from direct.showbase.ShowBase import ShowBase
15 from direct.gui.OnscreenText import OnscreenText
16 from direct.fsm.FSM import FSM
17 from pmachines.audio.music import MusicMgr
18 from pmachines.items.background import Background
19 from pmachines.gui.menu import Menu
20 from pmachines.scene import Scene
21 from pmachines.scenes.scene_basketball import SceneBasketBall
22 from pmachines.scenes.scene_box import SceneBox
23 from pmachines.scenes.scene_domino_box_basketball import SceneDominoBoxBasketball
24 from pmachines.scenes.scene_domino_box import SceneDominoBox
25 from pmachines.scenes.scene_domino import SceneDomino
26 from pmachines.scenes.scene_teeter_domino_box_basketball import SceneTeeterDominoBoxBasketball
27 from pmachines.scenes.scene_teeter_tooter import SceneTeeterTooter
28 from pmachines.posmgr import PositionMgr
29 from ya2.utils.dictfile import DctFile
30 from ya2.p3d.p3d import LibP3d
31 from ya2.utils.lang import LangMgr
32 from ya2.utils.log import LogMgr
33 from ya2.utils.functional import FunctionalTest
34 from ya2.p3d.asserts import assert_threads, assert_tasks, assert_render3d, \
35 assert_render2d, assert_aspect2d, assert_events, assert_buffers
36
37
38 class MainFsm(FSM):
39
40 def __init__(self, pmachines):
41 super().__init__('Main FSM')
42 self._pmachines = pmachines
43
44 def enterMenu(self):
45 self._pmachines.on_menu_enter()
46
47 def exitMenu(self):
48 self._pmachines.on_menu_exit()
49 self.__do_asserts()
50
51 def enterScene(self, cls):
52 self._pmachines.on_scene_enter(cls)
53
54 def exitScene(self):
55 self._pmachines.on_scene_exit()
56 self.__do_asserts()
57
58 def __do_asserts(self):
59 args = self._pmachines._args
60 if args.functional_test or args.functional_ref:
61 assert_threads()
62 assert_tasks()
63 assert_render3d()
64 assert_render2d()
65 assert_aspect2d()
66 assert_events()
67 assert_buffers()
68
69
70 class PmachinesApp:
71
72 scenes = [
73 SceneDomino,
74 SceneBox,
75 SceneDominoBox,
76 SceneBasketBall,
77 SceneDominoBoxBasketball,
78 SceneTeeterTooter,
79 SceneTeeterDominoBoxBasketball]
80
81 def __init__(self):
82 info('platform: %s' % platform)
83 info('exists main.py: %s' % exists('main.py'))
84 self._args = args = self._parse_args()
85 self._configure(args)
86 self.base = ShowBase()
87 self._pipeline = None
88 self.updating = args.update
89 self.version = args.version
90 self.log_mgr = LogMgr.init_cls()()
91 self._pos_mgr = PositionMgr()
92 self._prepare_window(args)
93 if args.update:
94 return
95 if args.functional_test:
96 self._options['settings']['volume'] = 0
97 self._music = MusicMgr(self._options['settings']['volume'])
98 self.lang_mgr = LangMgr(self._options['settings']['language'],
99 'pmachines',
100 'assets/locale/')
101 self._fsm = MainFsm(self)
102 if args.screenshot:
103 cls = [cls for cls in self.scenes if cls.__name__ == args.screenshot][0]
104 scene = cls(BulletWorld(), None, True, False, lambda: None, self.scenes)
105 scene.screenshot()
106 scene.destroy()
107 exit()
108 elif self._options['development']['auto_start']:
109 mod_name = 'pmachines.scenes.scene_' + self._options['development']['auto_start']
110 for member in import_module(mod_name).__dict__.values():
111 if isclass(member) and issubclass(member, Scene) and \
112 member != Scene:
113 cls = member
114 self._fsm.demand('Scene', cls)
115 else:
116 self._fsm.demand('Menu')
117 if args.functional_test or args.functional_ref:
118 FunctionalTest(args.functional_ref, self._pos_mgr)
119 self.__fps_lst = []
120 taskMgr.do_method_later(1.0, self.__assert_fps, 'assert_fps')
121
122 def on_menu_enter(self):
123 self._menu_bg = Background()
124 self._menu = Menu(
125 self._fsm, self.lang_mgr, self._options, self._music,
126 self._pipeline, self.scenes, self._args.functional_test or self._args.functional_ref,
127 self._pos_mgr)
128
129 def on_home(self):
130 self._fsm.demand('Menu')
131
132 def on_menu_exit(self):
133 self._menu_bg.destroy()
134 self._menu.destroy()
135
136 def on_scene_enter(self, cls):
137 self._set_physics()
138 self._scene = cls(
139 self.world, self.on_home,
140 self._options['development']['auto_close_instructions'],
141 self._options['development']['debug_items'],
142 self.reload,
143 self.scenes,
144 self._pos_mgr,
145 self._args.functional_test or self._args.functional_ref,
146 self._options['development']['mouse_coords'])
147
148 def on_scene_exit(self):
149 self._unset_physics()
150 self._scene.destroy()
151
152 def reload(self, cls):
153 self._fsm.demand('Scene', cls)
154
155 def _configure(self, args):
156 load_prc_file_data('', 'window-title pmachines')
157 load_prc_file_data('', 'framebuffer-srgb true')
158 load_prc_file_data('', 'sync-video true')
159 if args.functional_test or args.functional_ref:
160 load_prc_file_data('', 'win-size 1360 768')
161 # otherwise it is not centered in exwm
162 # load_prc_file_data('', 'threading-model Cull/Draw')
163 # it freezes when you go to the next scene
164 if args.screenshot:
165 load_prc_file_data('', 'window-type offscreen')
166 load_prc_file_data('', 'audio-library-name null')
167
168 def _parse_args(self):
169 parser = argparse.ArgumentParser()
170 parser.add_argument('--update', action='store_true')
171 parser.add_argument('--version', action='store_true')
172 parser.add_argument('--optfile')
173 parser.add_argument('--screenshot')
174 parser.add_argument('--functional-test', action='store_true')
175 parser.add_argument('--functional-ref', action='store_true')
176 cmd_line = [arg for arg in iter(argv[1:]) if not arg.startswith('-psn_')]
177 args = parser.parse_args(cmd_line)
178 return args
179
180 def _prepare_window(self, args):
181 data_path = ''
182 if (platform.startswith('win') or platform.startswith('linux')) and (
183 not exists('main.py') or __file__.startswith('/app/bin/')):
184 # it is the deployed version for windows
185 data_path = str(Filename.get_user_appdata_directory()) + '/pmachines'
186 home = '/home/flavio' # we must force this for wine
187 if data_path.startswith('/c/users/') and exists(home + '/.wine/'):
188 data_path = home + '/.wine/drive_' + data_path[1:]
189 info('creating dirs: %s' % data_path)
190 makedirs(data_path, exist_ok=True)
191 optfile = args.optfile if args.optfile else 'options.ini'
192 info('data path: %s' % data_path)
193 info('option file: %s' % optfile)
194 info('fixed path: %s' % LibP3d.fixpath(data_path + '/' + optfile))
195 default_opt = {
196 'settings': {
197 'volume': 1,
198 'language': 'en',
199 'fullscreen': 1,
200 'resolution': '',
201 'antialiasing': 1,
202 'shadows': 1},
203 'development': {
204 'simplepbr': 1,
205 'verbose_log': 0,
206 'physics_debug': 0,
207 'auto_start': 0,
208 'auto_close_instructions': 0,
209 'show_buffers': 0,
210 'debug_items': 0,
211 'mouse_coords': 0,
212 'fps': 0}}
213 opt_path = LibP3d.fixpath(data_path + '/' + optfile) if data_path else optfile
214 opt_exists = exists(opt_path)
215 self._options = DctFile(
216 LibP3d.fixpath(data_path + '/' + optfile) if data_path else optfile,
217 default_opt)
218 if not opt_exists:
219 self._options.store()
220 res = self._options['settings']['resolution']
221 if res:
222 res = LVector2i(*[int(_res) for _res in res.split('x')])
223 else:
224 resolutions = []
225 if not self.version:
226 d_i = base.pipe.get_display_information()
227 def _res(idx):
228 return d_i.get_display_mode_width(idx), \
229 d_i.get_display_mode_height(idx)
230 resolutions = [
231 _res(idx) for idx in range(d_i.get_total_display_modes())]
232 res = sorted(resolutions)[-1]
233 fullscreen = self._options['settings']['fullscreen']
234 props = WindowProperties()
235 if args.functional_test or args.functional_ref:
236 fullscreen = False
237 else:
238 props.set_size(res)
239 props.set_fullscreen(fullscreen)
240 props.set_icon_filename('assets/images/icon/pmachines.ico')
241 if not args.screenshot and not self.version:
242 base.win.request_properties(props)
243 #gltf.patch_loader(base.loader)
244 if self._options['development']['simplepbr'] and not self.version:
245 self._pipeline = simplepbr.init(
246 use_normal_maps=True,
247 use_emission_maps=False,
248 use_occlusion_maps=True,
249 msaa_samples=4 if self._options['settings']['antialiasing'] else 1,
250 enable_shadows=int(self._options['settings']['shadows']))
251 debug(f'msaa: {self._pipeline.msaa_samples}')
252 debug(f'shadows: {self._pipeline.enable_shadows}')
253 render.setAntialias(AntialiasAttrib.MAuto)
254 self.base.set_background_color(0, 0, 0, 1)
255 self.base.disable_mouse()
256 if self._options['development']['show_buffers']:
257 base.bufferViewer.toggleEnable()
258 if self._options['development']['fps']:
259 base.set_frame_rate_meter(True)
260 #self.base.accept('window-event', self._on_win_evt)
261 self.base.accept('aspectRatioChanged', self._on_aspect_ratio_changed)
262 if self._options['development']['mouse_coords']:
263 coords_txt = OnscreenText(
264 '', parent=base.a2dTopRight, scale=0.04,
265 pos=(-.03, -.06), fg=(.9, .9, .9, 1), align=TextNode.A_right)
266 def update_coords(task):
267 txt = '%s %s' % (int(base.win.get_pointer(0).x),
268 int(base.win.get_pointer(0).y))
269 coords_txt['text'] = txt
270 return task.cont
271 taskMgr.add(update_coords, 'update_coords')
272
273 def _set_physics(self):
274 if self._options['development']['physics_debug']:
275 debug_node = BulletDebugNode('Debug')
276 debug_node.show_wireframe(True)
277 debug_node.show_constraints(True)
278 debug_node.show_bounding_boxes(True)
279 debug_node.show_normals(True)
280 self._debug_np = render.attach_new_node(debug_node)
281 self._debug_np.show()
282 self.world = BulletWorld()
283 self.world.set_gravity((0, 0, -9.81))
284 if self._options['development']['physics_debug']:
285 self.world.set_debug_node(self._debug_np.node())
286 def update(task):
287 dt = globalClock.get_dt()
288 self.world.do_physics(dt, 10, 1/180)
289 return task.cont
290 self._phys_tsk = taskMgr.add(update, 'update')
291
292 def _unset_physics(self):
293 if self._options['development']['physics_debug']:
294 self._debug_np.remove_node()
295 self.world = None
296 taskMgr.remove(self._phys_tsk)
297
298 def _on_aspect_ratio_changed(self):
299 if self._fsm.state == 'Scene':
300 self._scene.on_aspect_ratio_changed()
301
302 def __assert_fps(self, task):
303 if len(self.__fps_lst) > 3:
304 self.__fps_lst.pop(0)
305 self.__fps_lst += [globalClock.average_frame_rate]
306 if len(self.__fps_lst) == 4:
307 assert(any(fps > 55 for fps in self.__fps_lst))
308 return task.again