1 from logics
.scene
import Scene
2 from logics
.items
.box
import Box
3 from logics
.items
.shelf
import Shelf
4 from logics
.items
.domino
import Domino
, UpStrategy
, DownStrategy
5 from logics
.items
.basketball
import Basketball
6 from logics
.items
.teetertooter
import TeeterTooter
9 class SceneDominoBox(Scene
):
13 return _('Domino and box')
17 self
.items
+= [Box(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=5, count
=2)]
18 #self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=9)]
19 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(-.56, 0, .21))]
20 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(1.67, 0, .21))]
21 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(-.56, 0, -1.45))]
22 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(1.67, 0, -1.45))]
23 self
.items
+= [Shelf(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, mass
=0, pos
=(3.78, 0, -1.45))]
24 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=9)]
25 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(-.61, 0, -.94), r
=37)]
26 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
27 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(-.06, 0, -.89))]
28 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
29 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(0.91, 0, -.89))]
30 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
31 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(1.73, 0, -.89))]
32 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
33 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(2.57, 0, -.89))]
34 self
.items
[-1].set_strategy(UpStrategy(self
.items
[-1]._np
, 30))
35 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(-.61, 0, .73), r
=37)]
36 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
37 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(-.06, 0, .78))]
38 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
39 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(0.91, 0, .78))]
40 self
.items
[-1].set_strategy(DownStrategy(self
.items
[-1]._np
, 35))
41 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(1.73, 0, .78))]
42 self
.items
[-1].set_strategy(UpStrategy(self
.items
[-1]._np
, 30))
43 self
.items
+= [Domino(self
._world
, self
._mouse
_plane
_node
, self
.cb_inst
, self
.current_bottom
, self
.repos
, pos
=(2.57, 0, .78))]
44 self
.items
[-1].set_strategy(UpStrategy(self
.items
[-1]._np
, 30))
45 #self.items += [Basketball(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
46 #self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
49 txt
= _('Scene: ') + self
.name() + '\n\n'
50 txt
+= _('Goal: only the last piece of each row must be up\n\n')
51 txt
+= _('keep \5mouse_l\5 pressed to drag an item\n\n'
52 'keep \5mouse_r\5 pressed to rotate an item')
55 def _win_condition(self
):
56 return all(itm
.strategy
.win_condition() for itm
in self
.items
) and not self
._paused