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refactoring
[pmachines.git] / logics / scenes / scene_basketball.py
1 from logics.scene import Scene
2 from logics.items.box import Box
3 from logics.items.shelf import Shelf
4 from logics.items.domino import Domino, UpStrategy, DownStrategy
5 from logics.items.basketball import Basketball
6 from logics.items.teetertooter import TeeterTooter
7
8
9 class SceneBasketBall(Scene):
10
11 @staticmethod
12 def name():
13 return _('Basket ball')
14
15 def _set_items(self):
16 self.items = []
17 #self.items += [Box(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=5, count=2)]
18 #self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=9)]
19 self.items += [Basketball(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=1)]
20 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-.56, 0, .21))]
21 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(1.67, 0, .21))]
22 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-.56, 0, -1.45))]
23 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(1.67, 0, -1.45))]
24 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-4.45, 0, -3.18), r=27, restitution=1)]
25 #self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-5.45, 0, -3.18), restitution=1)]
26 #self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(3.78, 0, -1.45))]
27 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=9)]
28 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.61, 0, -.89))]
29 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
30 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.06, 0, -.89))]
31 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
32 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(0.91, 0, -.89))]
33 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
34 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(1.73, 0, -.89))]
35 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
36 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(2.57, 0, -.89))]
37 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 30))
38 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.61, 0, .73), r=37)]
39 #self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
40 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(-.06, 0, .78))]
41 #self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
42 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(0.91, 0, .78))]
43 #self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
44 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(1.73, 0, .78))]
45 #self.items[-1].set_strategy(UpStrategy(self.items[-1]._np, 30))
46 #self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(2.57, 0, .78))]
47 #self.items[-1].set_strategy(UpStrategy(self.items[-1]._np, 30))
48 #self.items += [Basketball(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
49 #self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
50
51 def _instr_txt(self):
52 txt = _('Scene: ') + self.name() + '\n\n'
53 txt += _('Goal: you must hit every domino piece\n\n')
54 txt += _('keep \5mouse_l\5 pressed to drag an item\n\n'
55 'keep \5mouse_r\5 pressed to rotate an item')
56 return txt
57
58 def _win_condition(self):
59 return all(itm.strategy.win_condition() for itm in self.items) and not self._paused