1 from lib
.lib
.gui
import Btn
2 from lib
.lib
.p3d
.shader
import load_shader
7 def __init__(self
, *args
, **kwargs
):
8 Btn
.__init
__(self
, *args
, **kwargs
)
9 shader_dirpath
= 'assets/shaders/'
10 shader
= load_shader(shader_dirpath
+ 'filter.vert',
11 shader_dirpath
+ 'imgbtn.frag')
13 self
.set_shader(shader
)
14 shader_args
= [('col_offset', 0), ('enable', 1)]
15 list(map(lambda args
: self
.set_shader_input(*args
), shader_args
))
16 self
.set_transparency(True)
18 def _on_enter(self
, pos
): # pos comes from mouse
19 self
.set_shader_input('col_offset', .25)
21 def _on_exit(self
, pos
): # pos comes from mouse
22 self
.set_shader_input('col_offset', 0)
26 self
.set_shader_input('enable', 1)
30 self
.set_shader_input('enable', .2)