| 1 | from panda3d.core import AmbientLight, DirectionalLight, Point3 |
| 2 | from panda3d.bullet import BulletPlaneShape, BulletGhostNode |
| 3 | from direct.gui.OnscreenImage import OnscreenImage |
| 4 | from direct.gui.DirectGui import DirectButton |
| 5 | from direct.gui.DirectGuiGlobals import FLAT, DISABLED, NORMAL |
| 6 | from direct.showbase.DirectObject import DirectObject |
| 7 | from pmachines.items.background import Background |
| 8 | from pmachines.items.box import Box |
| 9 | from lib.engine.gui.cursor import MouseCursor |
| 10 | |
| 11 | |
| 12 | class Scene(DirectObject): |
| 13 | |
| 14 | def __init__(self, world): |
| 15 | super().__init__() |
| 16 | self._world = world |
| 17 | self._set_camera() |
| 18 | self._cursor = MouseCursor( |
| 19 | 'assets/buttons/arrowUpLeft.png', (.04, 1, .04), (.5, .5, .5, 1), |
| 20 | (.01, .01)) |
| 21 | self._set_gui() |
| 22 | self._set_lights() |
| 23 | self._set_input() |
| 24 | self._set_mouse_plane() |
| 25 | Background() |
| 26 | self.items = [Box(world)] |
| 27 | taskMgr.add(self.on_frame, 'on_frame') |
| 28 | |
| 29 | def _set_camera(self): |
| 30 | base.camera.set_pos(0, -20, 0) |
| 31 | base.camera.look_at(0, 0, 0) |
| 32 | |
| 33 | def _set_gui(self): |
| 34 | def load_img_btn(path, col): |
| 35 | img = OnscreenImage('assets/buttons/%s.png' % path) |
| 36 | img.set_transparency(True) |
| 37 | img.set_color(col) |
| 38 | img.detach_node() |
| 39 | return img |
| 40 | def load_images_btn(path, col): |
| 41 | colors = { |
| 42 | 'gray': [ |
| 43 | (.6, .6, .6, 1), # ready |
| 44 | (1, 1, 1, 1), # press |
| 45 | (.8, .8, .8, 1), # rollover |
| 46 | (.4, .4, .4, .4)], |
| 47 | 'green': [ |
| 48 | (.1, .68, .1, 1), |
| 49 | (.1, 1, .1, 1), |
| 50 | (.1, .84, .1, 1), |
| 51 | (.4, .1, .1, .4)]}[col] |
| 52 | return [load_img_btn(path, col) for col in colors] |
| 53 | abl, abr = base.a2dBottomLeft, base.a2dBottomRight |
| 54 | btn_info = [ |
| 55 | ('home', self.on_home, DISABLED, abl, 'gray'), |
| 56 | ('information', self.on_information, DISABLED, abl, 'gray'), |
| 57 | ('right', self.on_play, NORMAL, abr, 'green'), |
| 58 | ('next', self.on_next, DISABLED, abr, 'gray'), |
| 59 | ('previous', self.on_prev, DISABLED, abr, 'gray'), |
| 60 | ('rewind', self.on_rewind, DISABLED, abr, 'gray')] |
| 61 | num_l = num_r = 0 |
| 62 | for binfo in btn_info: |
| 63 | imgs = load_images_btn(binfo[0], binfo[4]) |
| 64 | if binfo[3] == base.a2dBottomLeft: |
| 65 | sign, num = 1, num_l |
| 66 | num_l += 1 |
| 67 | else: |
| 68 | sign, num = -1, num_r |
| 69 | num_r += 1 |
| 70 | fcols = (.4, .4, .4, .14), (.3, .3, .3, .05) |
| 71 | btn = DirectButton( |
| 72 | image=imgs, scale=.05, pos=(sign * (.06 + .11 * num), 1, .06), |
| 73 | parent=binfo[3], command=binfo[1], state=binfo[2], relief=FLAT, |
| 74 | frameColor=fcols[0] if binfo[2] == NORMAL else fcols[1]) |
| 75 | btn.set_transparency(True) |
| 76 | |
| 77 | def _set_directional_light(self, name, hpr, color): |
| 78 | light = DirectionalLight(name) |
| 79 | light_np = render.attach_new_node(light) |
| 80 | light_np.set_hpr(*hpr) |
| 81 | light.set_color(color) |
| 82 | render.set_light(light_np) |
| 83 | |
| 84 | def _set_lights(self): |
| 85 | alight = AmbientLight('alight') # for ao |
| 86 | alight.set_color((.4, .4, .4, 1)) |
| 87 | alnp = render.attach_new_node(alight) |
| 88 | render.set_light(alnp) |
| 89 | self._set_directional_light('key light', (315, -60, 0), |
| 90 | (3.6, 3.6, 3.6, 1)) |
| 91 | self._set_directional_light('fill light', (195, -30, 0), |
| 92 | (.4, .4, .4, 1)) |
| 93 | self._set_directional_light('rim light', (75, -30, 0), (.3, .3, .3, 1)) |
| 94 | |
| 95 | def _set_input(self): |
| 96 | self.accept('mouse1', self.on_click_l) |
| 97 | self.accept('mouse1-up', self.on_release) |
| 98 | self.accept('mouse3', self.on_click_r) |
| 99 | self.accept('mouse3-up', self.on_release) |
| 100 | |
| 101 | def _set_mouse_plane(self): |
| 102 | shape = BulletPlaneShape((0, -1, 0), 1) |
| 103 | #self._mouse_plane_node = BulletRigidBodyNode('mouse plane') |
| 104 | self._mouse_plane_node = BulletGhostNode('mouse plane') |
| 105 | self._mouse_plane_node.addShape(shape) |
| 106 | #np = render.attachNewNode(self._mouse_plane_node) |
| 107 | #self._world.attachRigidBody(self._mouse_plane_node) |
| 108 | self._world.attachGhost(self._mouse_plane_node) |
| 109 | |
| 110 | def _get_hits(self): |
| 111 | if not base.mouseWatcherNode.has_mouse(): return [] |
| 112 | p_from = Point3() # in camera coordinates |
| 113 | p_to = Point3() # in camera coordinates |
| 114 | base.camLens.extrude(base.mouseWatcherNode.get_mouse(), p_from, p_to) |
| 115 | p_from = render.get_relative_point(base.cam, p_from) # global coords |
| 116 | p_to = render.get_relative_point(base.cam, p_to) # global coords |
| 117 | return self._world.ray_test_all(p_from, p_to).get_hits() |
| 118 | |
| 119 | def _on_click(self, method): |
| 120 | for hit in self._get_hits(): |
| 121 | if hit.get_node() == self._mouse_plane_node: |
| 122 | pos = hit.get_hit_pos() |
| 123 | for hit in self._get_hits(): |
| 124 | for item in [i for i in self.items if hit.get_node() == i.node]: |
| 125 | getattr(item, method)(pos) |
| 126 | img = 'move' if method == 'on_click_l' else 'rotate' |
| 127 | self._cursor.set_image('assets/buttons/%s.png' % img) |
| 128 | |
| 129 | def on_click_l(self): |
| 130 | self._on_click('on_click_l') |
| 131 | |
| 132 | def on_click_r(self): |
| 133 | self._on_click('on_click_r') |
| 134 | |
| 135 | def on_release(self): |
| 136 | [item.on_release() for item in self.items] |
| 137 | self._cursor.set_image('assets/buttons/arrowUpLeft.png') |
| 138 | |
| 139 | def on_frame(self, task): |
| 140 | hits = self._get_hits() |
| 141 | pos = None |
| 142 | for hit in self._get_hits(): |
| 143 | if hit.get_node() == self._mouse_plane_node: |
| 144 | pos = hit.get_hit_pos() |
| 145 | hit_nodes = [hit.get_node() for hit in hits] |
| 146 | items_hit = [itm for itm in self.items if itm.node in hit_nodes] |
| 147 | items_no_hit = [itm for itm in self.items if itm not in items_hit] |
| 148 | [itm.on_mouse_on() for itm in items_hit] |
| 149 | [itm.on_mouse_off() for itm in items_no_hit] |
| 150 | if pos: |
| 151 | [itm.on_mouse_move(pos) for itm in self.items] |
| 152 | return task.cont |
| 153 | |
| 154 | def on_play(self): |
| 155 | [itm.play() for itm in self.items] |
| 156 | |
| 157 | def on_next(self): |
| 158 | print('on_next') |
| 159 | |
| 160 | def on_prev(self): |
| 161 | print('on_prev') |
| 162 | |
| 163 | def on_rewind(self): |
| 164 | print('on_rewind') |
| 165 | |
| 166 | def on_home(self): |
| 167 | print('on_home') |
| 168 | |
| 169 | def on_information(self): |
| 170 | print('on_information') |