| 1 | from panda3d.core import AmbientLight, DirectionalLight, Point3 |
| 2 | from panda3d.bullet import BulletPlaneShape, BulletGhostNode# BulletRigidBodyNode |
| 3 | from direct.showbase.DirectObject import DirectObject |
| 4 | from pmachines.items.background import Background |
| 5 | from pmachines.items.box import Box |
| 6 | |
| 7 | |
| 8 | class Scene(DirectObject): |
| 9 | |
| 10 | def __init__(self, world): |
| 11 | super().__init__() |
| 12 | self._world = world |
| 13 | self._set_camera() |
| 14 | self._set_lights() |
| 15 | self._set_input() |
| 16 | self._set_mouse_plane() |
| 17 | Background() |
| 18 | self.items = [Box(world)] |
| 19 | taskMgr.add(self.on_frame, 'on_frame') |
| 20 | |
| 21 | def _set_camera(self): |
| 22 | base.camera.set_pos(0, -20, 0) |
| 23 | base.camera.look_at(0, 0, 0) |
| 24 | |
| 25 | def _set_directional_light(self, name, hpr, color): |
| 26 | light = DirectionalLight(name) |
| 27 | light_np = render.attach_new_node(light) |
| 28 | light_np.set_hpr(*hpr) |
| 29 | light.set_color(color) |
| 30 | render.set_light(light_np) |
| 31 | |
| 32 | def _set_lights(self): |
| 33 | alight = AmbientLight('alight') # for ao |
| 34 | alight.set_color((.4, .4, .4, 1)) |
| 35 | alnp = render.attach_new_node(alight) |
| 36 | render.set_light(alnp) |
| 37 | self._set_directional_light('key light', (315, -60, 0), |
| 38 | (3.6, 3.6, 3.6, 1)) |
| 39 | self._set_directional_light('fill light', (195, -30, 0), |
| 40 | (.4, .4, .4, 1)) |
| 41 | self._set_directional_light('rim light', (75, -30, 0), (.3, .3, .3, 1)) |
| 42 | |
| 43 | def _set_input(self): |
| 44 | self.accept('mouse1', self.on_click) |
| 45 | self.accept('mouse1-up', self.on_release) |
| 46 | self.accept('p-up', self.on_play) |
| 47 | |
| 48 | def _set_mouse_plane(self): |
| 49 | shape = BulletPlaneShape((0, -1, 0), 1) |
| 50 | #self._mouse_plane_node = BulletRigidBodyNode('mouse plane') |
| 51 | self._mouse_plane_node = BulletGhostNode('mouse plane') |
| 52 | self._mouse_plane_node.addShape(shape) |
| 53 | #np = render.attachNewNode(self._mouse_plane_node) |
| 54 | #self._world.attachRigidBody(self._mouse_plane_node) |
| 55 | self._world.attachGhost(self._mouse_plane_node) |
| 56 | |
| 57 | def _get_hits(self): |
| 58 | if not base.mouseWatcherNode.has_mouse(): return [] |
| 59 | p_from = Point3() # in camera coordinates |
| 60 | p_to = Point3() # in camera coordinates |
| 61 | base.camLens.extrude(base.mouseWatcherNode.get_mouse(), p_from, p_to) |
| 62 | p_from = render.get_relative_point(base.cam, p_from) # global coords |
| 63 | p_to = render.get_relative_point(base.cam, p_to) # global coords |
| 64 | return self._world.ray_test_all(p_from, p_to).get_hits() |
| 65 | |
| 66 | def on_click(self): |
| 67 | for hit in self._get_hits(): |
| 68 | if hit.get_node() == self._mouse_plane_node: |
| 69 | pos = hit.get_hit_pos() |
| 70 | for hit in self._get_hits(): |
| 71 | for item in [i for i in self.items if hit.get_node() == i.node]: |
| 72 | item.on_click(pos) |
| 73 | |
| 74 | def on_release(self): |
| 75 | for hit in self._get_hits(): |
| 76 | for item in [i for i in self.items if hit.get_node() == i.node]: |
| 77 | item.on_release() |
| 78 | |
| 79 | def on_frame(self, task): |
| 80 | hits = self._get_hits() |
| 81 | pos = None |
| 82 | for hit in self._get_hits(): |
| 83 | if hit.get_node() == self._mouse_plane_node: |
| 84 | pos = hit.get_hit_pos() |
| 85 | hit_nodes = [hit.get_node() for hit in hits] |
| 86 | items_hit = [itm for itm in self.items if itm.node in hit_nodes] |
| 87 | items_no_hit = [itm for itm in self.items if itm not in items_hit] |
| 88 | [itm.on_mouse_on() for itm in items_hit] |
| 89 | [itm.on_mouse_off() for itm in items_no_hit] |
| 90 | if pos: |
| 91 | [itm.on_mouse_move(pos) for itm in self.items] |
| 92 | return task.cont |
| 93 | |
| 94 | def on_play(self): |
| 95 | [itm.play() for itm in self.items] |