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[pmachines.git] / pmachines / pmachines.py
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1import argparse
2import simplepbr
3import gltf
4from sys import platform, argv
5from logging import info
6from os.path import exists
7from os import makedirs
8from panda3d.core import Filename, load_prc_file_data, AntialiasAttrib
9from panda3d.bullet import BulletWorld, BulletDebugNode
10from direct.showbase.ShowBase import ShowBase
11from pmachines.scene import Scene
12
13
14class Pmachines:
15
16 def __init__(self):
17 self._configure()
18 self.base = ShowBase()
19 info('platform: %s' % platform)
20 info('exists main.py: %s' % exists('main.py'))
21 self._prepare_window()
22 args = self._parse_args()
23 self.updating = args.update
24 self.version = args.version
25 if args.update:
26 return
27 self._set_physics()
28 Scene(self.world)
29
30 def _configure(self):
31 load_prc_file_data('', 'window-title pmachines')
32 load_prc_file_data('', 'framebuffer-multisample 1')
33 load_prc_file_data('', 'multisamples 4')
34 load_prc_file_data('', 'framebuffer-srgb true')
35
36 def _parse_args(self):
37 parser = argparse.ArgumentParser()
38 parser.add_argument('--update', action='store_true')
39 parser.add_argument('--version', action='store_true')
40 cmd_line = [arg for arg in iter(argv[1:]) if not arg.startswith('-psn_')]
41 args = parser.parse_args(cmd_line)
42 return args
43
44 def _prepare_window(self):
45 data_path = ''
46 if (platform.startswith('win') or platform.startswith('linux')) and (
47 not exists('main.py') or __file__.startswith('/app/bin/')):
48 # it is the deployed version for windows
49 data_path = str(Filename.get_user_appdata_directory()) + '/pmachines'
50 home = '/home/flavio' # we must force this for wine
51 if data_path.startswith('/c/users/') and exists(home + '/.wine/'):
52 data_path = home + '/.wine/drive_' + data_path[1:]
53 info('creating dirs: %s' % data_path)
54 makedirs(data_path, exist_ok=True)
55 gltf.patch_loader(base.loader)
56 pipeline = simplepbr.init(
57 use_normal_maps=True,
58 use_emission_maps=False,
59 use_occlusion_maps=True,
60 msaa_samples=4)
61 render.setAntialias(AntialiasAttrib.MAuto)
62 self.base.set_background_color(0, 0, 0, 1)
63 self.base.disable_mouse()
64
65 def _set_physics(self):
66 debug_node = BulletDebugNode('Debug')
67 debug_node.show_wireframe(True)
68 debug_node.show_constraints(True)
69 debug_node.show_bounding_boxes(True)
70 debug_node.show_normals(True)
71 debug_np = render.attach_new_node(debug_node)
72 debug_np.show()
73 self.world = BulletWorld()
74 self.world.set_gravity((0, 0, -9.81))
75 self.world.set_debug_node(debug_np.node())
76 def update(task):
77 dt = globalClock.get_dt()
78 self.world.do_physics(dt)
79 return task.cont
80 taskMgr.add(update, 'update')