| 1 | from panda3d.core import CullFaceAttrib |
| 2 | from panda3d.bullet import BulletBoxShape, BulletRigidBodyNode |
| 3 | |
| 4 | class Box: |
| 5 | |
| 6 | def __init__(self, world): |
| 7 | shape = BulletBoxShape((.5, .5, .5)) |
| 8 | self.node = BulletRigidBodyNode('box') |
| 9 | # self.node.set_mass(1) # static/dynamic |
| 10 | self.node.add_shape(shape) |
| 11 | np = render.attach_new_node(self.node) |
| 12 | np.set_pos(0, 0, 1) |
| 13 | world.attach_rigid_body(self.node) |
| 14 | model = loader.load_model('assets/gltf/box/box.gltf') |
| 15 | model.flatten_light() |
| 16 | model.reparent_to(np) |
| 17 | self._set_outline_model(np) |
| 18 | |
| 19 | def _set_outline_model(self, np): |
| 20 | self._outline_model = loader.load_model('assets/gltf/box/box.gltf') |
| 21 | clockw = CullFaceAttrib.MCullClockwise |
| 22 | self._outline_model.set_attrib(CullFaceAttrib.make(clockw)) |
| 23 | self._outline_model.reparent_to(np) |
| 24 | self._outline_model.set_scale(-1.08, -1.08, -1.08) |
| 25 | self._outline_model.set_light_off() |
| 26 | self._outline_model.set_color(.4, .4, .4, 1) |
| 27 | self._outline_model.set_color_scale(.4, .4, .4, 1) |
| 28 | self._outline_model.hide() |
| 29 | |
| 30 | def on_click(self, hit): |
| 31 | print(hit.get_hit_pos()) |
| 32 | |
| 33 | def on_mouse_on(self): |
| 34 | self._outline_model.show() |
| 35 | |
| 36 | def on_mouse_off(self): |
| 37 | self._outline_model.hide() |