| 1 | from panda3d.bullet import BulletBoxShape, BulletRigidBodyNode |
| 2 | |
| 3 | class Box: |
| 4 | |
| 5 | def __init__(self, world): |
| 6 | shape = BulletBoxShape((.5, .5, .5)) |
| 7 | self.node = BulletRigidBodyNode('box') |
| 8 | # self.node.set_mass(1) # static/dynamic |
| 9 | self.node.add_shape(shape) |
| 10 | np = render.attach_new_node(self.node) |
| 11 | np.set_pos(0, 0, 1) |
| 12 | world.attach_rigid_body(self.node) |
| 13 | model = loader.load_model('assets/gltf/box/box.gltf') |
| 14 | model.flatten_light() |
| 15 | model.reparent_to(np) |
| 16 | |
| 17 | def on_click(self, hit): |
| 18 | print(hit.get_hit_pos()) |