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removed unused code
[pmachines.git] / ya2 / engine / pause.py
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1# from direct.gui.DirectFrame import DirectFrame
2# from ya2.gameobject import GuiColleague, LogicColleague, GameObject, \
3# Colleague
4# from ya2.lib.p3d.pause import P3dPause
5# LibPause = P3dPause
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6
7
cb700bcc 8# class PauseGui(GuiColleague):
8ee66edd 9
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10# def __init__(self, mediator):
11# GuiColleague.__init__(self, mediator)
12# self.pause_frm = None
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14# def toggle(self, show_frm=True):
15# if not self.mediator.logic._pause.paused:
16# #TODO: don't access protected members
17# if show_frm:
18# self.pause_frm = DirectFrame(frameColor=(.3, .3, .3, .7),
19# frameSize=(-1.8, 1.8, -1, 1))
20# else:
21# if self.pause_frm: self.pause_frm.destroy()
8ee66edd 22
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23# def destroy(self):
24# if self.pause_frm: self.pause_frm = self.pause_frm.destroy()
25# GuiColleague.destroy(self)
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26
27
cb700bcc 28# class PauseLogic(LogicColleague):
8ee66edd 29
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30# def __init__(self, mediator):
31# LogicColleague.__init__(self, mediator)
32# self._pause = LibPause()
8ee66edd 33
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34# def remove_task(self, tsk):
35# self._pause.remove_task(tsk)
8ee66edd 36
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37# def pause(self):
38# self.notify('on_pause')
39# return self._pause.pause()
8ee66edd 40
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41# def resume(self):
42# self.notify('on_resume')
43# return self._pause.resume()
8ee66edd 44
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45# def toggle(self, show_frm=True):
46# self.mediator.gui.toggle(show_frm)
47# (self.resume if self._pause.paused else self.pause)()
8ee66edd 48
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49# def destroy(self):
50# self._pause.destroy()
51# LogicColleague.destroy(self)
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52
53
cb700bcc 54# class PauseFacade:
8ee66edd 55
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56# @property
57# def paused(self):
58# return self.logic._pause.paused
59# #TODO: don't access protected members
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60
61
cb700bcc 62# class PauseMgr(GameObject, Colleague, PauseFacade):
8ee66edd 63
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64# def __init__(self, mediator):
65# GameObject.__init__(self)
66# Colleague.__init__(self, mediator)
67# self.gui = PauseGui(self)
68# self.logic = PauseLogic(self)
8ee66edd 69
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70# def remove_task(self, tsk):
71# return self.logic.remove_task(tsk)
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73# def destroy(self):
74# self.gui = self.gui.destroy()
75# self.logic = self.logic.destroy()
76# GameObject.destroy(self)
77# Colleague.destroy(self)