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removed unused code
[pmachines.git] / ya2 / engine / gui / gui.py
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1# from logging import info
2# from ya2.gameobject import GuiColleague
3# from ya2.engine.gui.cursor import MouseCursor
4# from ya2.engine.gui.browser import Browser
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5
6
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7# up = (0, 1)
8# down = (0, -1)
9# left = (-1, 0)
10# right = (1, 0)
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11
12
cb700bcc 13# class EngineGuiBase(GuiColleague): # no win: EngineGui strictly manages win
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15# @staticmethod
16# def init_cls():
17# return EngineGui if EngineGuiBase.eng.lib.has_window else EngineGuiBase
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19# @staticmethod
20# def open_browser(url): Browser.open(url)
8ee66edd 21
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22# @property
23# def resolutions(self):
24# return sorted(list(set(self.eng.lib.resolutions)))
8ee66edd 25
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26# @property
27# def closest_resolution(self):
28# def distance(res):
29# curr_res = self.eng.lib.resolution
30# return abs(res[0] - curr_res[0]) + abs(res[1] - curr_res[1])
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32# try:
33# return min(self.resolutions, key=distance)
34# except ValueError: # sometimes we have empty resolutions
35# return self.eng.lib.resolution
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37# def set_resolution_check(self, res):
38# res_msg = 'resolutions: {curr} (current), {res} (wanted)'
39# info(res_msg.format(curr=self.eng.lib.resolution, res=res))
40# if self.eng.lib.resolution == res: return
41# retry = 'second attempt: {curr} (current) {res} (wanted)'
42# info(retry.format(curr=self.eng.lib.resolution, res=res))
43# self.set_resolution(res, False)
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45# def toggle_fullscreen(self):
46# self.set_resolution(self.closest_resolution)
47# self.eng.lib.toggle_fullscreen()
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48
49
cb700bcc 50# class EngineGui(EngineGuiBase):
8ee66edd 51
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52# def __init__(self, mediator):
53# EngineGuiBase.__init__(self, mediator)
54# cfg = self.eng.cfg
55# res_strings = cfg.gui_cfg.win_size.split()
56# res_ints = tuple(int(size) for size in res_strings)
57# self.set_resolution(res_ints, fullscreen=cfg.gui_cfg.fullscreen)
58# cur_cfg = cfg.cursor_cfg
59# self.cursor = MouseCursor(
60# cur_cfg.cursor_path, cur_cfg.cursor_scale, cur_cfg.cursor_color,
61# cur_cfg.cursor_hotspot)
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63# def set_resolution(self, res, check=True, fullscreen=None):
64# info('setting resolution ' + str(res))
65# self.eng.lib.set_resolution(res, fullscreen)
66# if check: self.eng.do_later(3.0, self.set_resolution_check, [res])