ya2 · news · projects · code · about

removed unused code
[pmachines.git] / ya2 / engine / gfx.py
CommitLineData
cb700bcc
FC
1# from math import pi
2# from panda3d.core import ClockObject
3# from ya2.gameobject import GfxColleague
4# from ya2.engine.particle import Particle
5# from ya2.lib.p3d.gfx import P3dGfxMgr, P3dAnimNode, P3dAmbientLight, \
6# P3dSpotlight
7
8
9# GfxMgr = P3dGfxMgr
10# AnimNode = P3dAnimNode
11# AmbientLight = P3dAmbientLight
12# Spotlight = P3dSpotlight
13
14
15# class EngineGfx(GfxColleague):
16
17# def __init__(self, mediator, model_path, antialiasing, shaders, fps, srgb):
18# GfxColleague.__init__(self, mediator)
19# self.gfx_mgr = GfxMgr(model_path, antialiasing, shaders, srgb)
20# self.root = None
21# self.part2eff = {}
22# if fps: self.set_frame_rate(fps)
23# # if self.mediator.cfg.gui_cfg.shaders and \
24# # self.eng.lib.version.startswith('1.10'):
25# # self.set_toon()
26# # self.set_bloom()
27
28# def init(self):
29# self.root = self.gfx_mgr.root.attach_node('world')
30
31# def clean(self): self.root.remove_node()
32
33# def load_model(self, filename, callback=None, anim=None):
34# try: return self.gfx_mgr.load_model(filename, callback, anim)
35# except OSError:
36# return self.gfx_mgr.load_model(filename + '.bam', callback, anim)
37
38# def set_toon(self): self.gfx_mgr.set_toon()
39
40# def set_bloom(self): self.gfx_mgr.set_bloom()
41
42# def print_stats(self, two_d=True, three_d=True, analyze=True, ls=True):
43# self.gfx_mgr.print_stats(two_d, three_d, analyze, ls)
44
45# @staticmethod
46# def set_frame_rate(fps):
47# globalClock.setMode(ClockObject.MLimited)
48# globalClock.set_frame_rate(fps)
49# # base.set_sleep(.01)
50
51# @staticmethod
52# def particle(parent, texture, color=(1, 1, 1, 1), ampl=pi/6, ray=.5,
53# rate=.0001, gravity=-.85, vel=3.8, part_duration=1.0,
54# autodestroy=None, size=10):
55# return Particle(parent, texture, color, ampl, ray, rate, gravity, vel,
56# part_duration, autodestroy, size)