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renamed modules
[pmachines.git] / prj.org
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ad5ef398 1#+STARTUP: indent
4586cbf6 2#+TODO: BACKLOG READY CODE L10N UNITTEST BUILD BLOG | DONE
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3#+CATEGORY: pmachines
4#+TAGS: bug(b) calendar(c) waiting(w)
5
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6* CODE when functional_test a result must be shown after 10 seconds from play
7* READY subclass DirectOptionMenu, do register_position on openpopup, or register an iscallable which returns the position, called after the popup
8* READY do dynamic volume_0
9* READY drag and drop positions in the scene files as empty nodes
10* READY functional tests for performance (frame rate)
e536173d 11* READY functional tests for "cleaning" i.e. at the end of the states verify:
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12- [ ] active threads
13- [ ] active tasks
14- [ ] current nodepaths (render3d)
15- [ ] current nodepaths (render2d)
16- [ ] current nodepaths (render3d)
17- [ ] current accepting events
18- [ ] current buffers
4586cbf6 19* BACKLOG remove GameObject
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20* BACKLOG intro animation (from target item to start position)
21* BACKLOG buttons of the scenes enabled sequentially
22- [ ] each scene has a version
23- [ ] when you win save the id + version
24- [ ] put an "update" if id is saved and versions are different
39063ead 25* BACKLOG actions: rewind, prev, next
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26* BACKLOG teeter-tooter with constraints (real teeter tooter), magnet, road cone, bucket
27* BACKLOG (when panda3d provides it) android build (test with the emulator of android studio)
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28* BACKLOG (when itch.io's client waiting works with wine) functional tests for windows-itch.io
29* calendar :calendar:
30** publish post q1; reschedule
2fbba335 31SCHEDULED: <2023-03-18 Sat +1y>
ad5ef398 32** publish post q2; reschedule
4586cbf6 33SCHEDULED: <2023-06-16 Fri +1y>
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34** publish post q3; reschedule
35SCHEDULED: <2022-09-16 Fri +1y>
36** publish post q4; reschedule
37SCHEDULED: <2022-12-16 Fri +1y>