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assert fps
[pmachines.git] / prj.org
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ad5ef398 1#+STARTUP: indent
4586cbf6 2#+TODO: BACKLOG READY CODE L10N UNITTEST BUILD BLOG | DONE
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3#+CATEGORY: pmachines
4#+TAGS: bug(b) calendar(c) waiting(w)
5
2ef21fc3 6* CODE functional tests for "cleaning" i.e. at the end of the states verify:
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7- [ ] active threads
8- [ ] active tasks
9- [ ] current nodepaths (render3d)
10- [ ] current nodepaths (render2d)
11- [ ] current nodepaths (render3d)
12- [ ] current accepting events
13- [ ] current buffers
2ef21fc3 14* READY drag and drop positions in the scene files as empty nodes
dc689b39 15* READY refactoring (recurring task)
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16* BACKLOG intro animation (from target item to start position)
17* BACKLOG buttons of the scenes enabled sequentially
18- [ ] each scene has a version
19- [ ] when you win save the id + version
20- [ ] put an "update" if id is saved and versions are different
39063ead 21* BACKLOG actions: rewind, prev, next
2eabc4e6 22* BACKLOG teeter-tooter with constraints (real teeter tooter), magnet, road cone, bucket
2ef21fc3 23* BACKLOG (when python 3.11) use toml in place of ini
2eabc4e6 24* BACKLOG (when panda3d provides it) android build (test with the emulator of android studio)
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25* BACKLOG (when itch.io's client waiting works with wine) functional tests for windows-itch.io
26* calendar :calendar:
27** publish post q1; reschedule
2fbba335 28SCHEDULED: <2023-03-18 Sat +1y>
ad5ef398 29** publish post q2; reschedule
4586cbf6 30SCHEDULED: <2023-06-16 Fri +1y>
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31** publish post q3; reschedule
32SCHEDULED: <2022-09-16 Fri +1y>
33** publish post q4; reschedule
34SCHEDULED: <2022-12-16 Fri +1y>