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fix: building of screenshots
[pmachines.git] / pmachines / scenes / scene_teeter_tooter.py
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80d579b1
FC
1from pmachines.scene import Scene
2from pmachines.items.box import Box
3from pmachines.items.shelf import Shelf
4from pmachines.items.domino import Domino, UpStrategy, DownStrategy
5from pmachines.items.basketball import Basketball
6from pmachines.items.teetertooter import TeeterTooter
7
8
9class SceneTeeterTooter(Scene):
10
11 sorting = 5
12
13 @staticmethod
14 def name():
15 return _('Teeter tooter')
16
17 def _set_items(self):
18 self.items = []
19 self.items += [Box(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=3, count=1, friction=1)]
20 #self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=5, count=2)]
21 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-2.76, 0, -1.45))]
22 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-.56, 0, -1.45))]
23 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(2.27, 0, -.28))]
24 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(4.38, 0, -.28))]
25 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(1.67, 0, -1.45))]
26 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(3.78, 0, -1.45))]
27 self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-2.74, 0, -1.20))]
28 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=1, r=-25.30, friction=1, pos=(-2.78, 0, -.93))]
29 self.items += [Box(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=.2, friction=1, model_scale=.5, pos=(-3.61, 0, -.99), r=-25.30)]
30 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-.25, 0, -.57), r=52)]
31 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(1.73, 0, -.89))]
32 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
33 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(2.57, 0, -.89))]
34 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
35 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(3.50, 0, -.89))]
36 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
37 #self.items += [Basketball(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
38 #self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, count=3)]
39
40 def _instr_txt(self):
41 txt = _('Scene: ') + self.name() + '\n\n'
42 txt += _('Goal: you must hit every domino piece\n\n')
43 txt += _('keep \5mouse_l\5 pressed to drag an item\n\n'
44 'keep \5mouse_r\5 pressed to rotate an item')
45 return txt
46
47 def _win_condition(self):
48 return all(itm.strategy.win_condition() for itm in self.items) and not self._paused