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friction
[pmachines.git] / pmachines / items / basketball.py
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1from panda3d.bullet import BulletSphereShape, BulletRigidBodyNode, BulletGhostNode
2from pmachines.items.item import Item
3
4
5class Basketball(Item):
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7 def __init__(self, world, plane_node, cb_inst, curr_bottom, repos, mass=1, pos=(0, 0, 0), r=0, count=0, restitution=.92, friction=.6):
8 super().__init__(world, plane_node, cb_inst, curr_bottom, repos, 'assets/gltf/basketball/basketball.gltf', .4, mass=mass, pos=pos, r=r, count=count, restitution=restitution, friction=friction)
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10 def _set_shape(self):
11 self.node.add_shape(BulletSphereShape(1))