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refactoring for building
[pmachines.git] / game / scenes / scene_teeter_domino_box_basketball.py
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1from game.scene import Scene
2from game.items.box import Box
3from game.items.shelf import Shelf
4from game.items.domino import Domino, UpStrategy, DownStrategy
5from game.items.basketball import Basketball
6from game.items.teetertooter import TeeterTooter
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7
8
9class SceneTeeterDominoBoxBasketball(Scene):
10
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11 @staticmethod
12 def name():
13 return _('Teeter tooter, domino, box and basket ball')
14
15 def _set_items(self):
16 self.items = []
17 self.items += [Box(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=3, count=2, friction=1)]
18 self.items += [Basketball(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, pos=(.98, 1, 1.02))]
19 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-6.24, 0, -1.45))]
20 self.items += [TeeterTooter(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-6.24, 0, -1.20))]
21 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=1, r=24.60, friction=1, pos=(-6.15, 0, -.93))]
22 self.items += [Box(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=.3, friction=1, model_scale=.5, pos=(-5.38, 0, -.93), r=24.60)]
23 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(5.37, 0, -.78))]
24 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(7.48, 0, -.78))]
25 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(4.74, 0, -1.95))]
26 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(6.88, 0, -1.95))]
27 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=1, pos=(4.83, 0, -1.39))]
28 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
29 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=1, pos=(5.67, 0, -1.39))]
30 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
31 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=1, pos=(6.59, 0, -1.39))]
32 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
33 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(.53, 0, -1.95), restitution=.95)]
34 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(2.63, 0, -1.95), restitution=.95)]
35 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-3.65, 0, 1.05), r=28, friction=0)]
36 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-1.27, 0, 1.72), restitution=.95)]
37 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(.88, 0, 1.72), restitution=.95)]
38 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(-1.67, 0, .55), restitution=.95)]
39 self.items += [Shelf(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=0, pos=(.52, 0, .55), restitution=.95)]
40 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=.5, pos=(-1.73, 0, 1.11))]
41 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
42 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=.5, pos=(-.97, 0, 1.11))]
43 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
44 self.items += [Domino(self._world, self._mouse_plane_node, self.cb_inst, self.current_bottom, self.repos, mass=.5, pos=(-.1, 0, 1.11))]
45 self.items[-1].set_strategy(DownStrategy(self.items[-1]._np, 35))
46
47 def _instr_txt(self):
48 txt = _('Scene: ') + self.name() + '\n\n'
49 txt += _('Goal: every domino piece must be hit\n\n')
50 txt += _('keep \5mouse_l\5 pressed to drag an item\n\n'
51 'keep \5mouse_r\5 pressed to rotate an item')
52 return txt
53
54 def _win_condition(self):
55 return all(itm.strategy.win_condition() for itm in self.items) and not self._paused